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Usually just use the search tool of the forum to find similar crashes with solutions in.
> Try by deleting the CFG file to reset.
How to delete the CFG file:
Go to the SpaceEngineers folder
C: users / your username / appdata / roaming / spaceengineers
then delete the ''SpaceEngineers.cfg'' file
OR
Type in your explorer it's faster to find the folder: %appdata%\SpaceEngineers
Deleting the CFG will reset all settings to default.
> Try the game
Problem from Log:
================================
2016-08-08 00:04:34.719 - Thread: 8 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SharpDX.Direct3D11.DeviceContext.DrawIndexedInstanced(Int32 indexCountPerInstance, Int32 instanceCount, Int32 startIndexLocation, Int32 baseVertexLocation, Int32 startInstanceLocation)
at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy, Int32 section)
at VRageRender.MyRenderingWorkRecordCommands.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
at ParallelTasks.FixedPriorityScheduler.Worker.WorkerLoop(Object o)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
=================================
I've got the latest Nvidia Drivers.
.NET 4.6.1 installed.
Deleted the cfg file (Even deleted the folder and did a fresh game install)
I however do get a menu screen, I just can't load into the game worlds.
Specs:
============
Windows 10
Nvidia GTX 980
16GB Ram
Intel i7 4790
Make sure the world is from the version you are playing because worlds created in the Dev version will not work in the stable version.
I know some Win10 users had to install Steam and the game on the C: drive to fix.
You said NETFramework uptodate > that means you have the 4.6.1 and Windows Service Pack 1 installed.
If you are sure all of that is OK, it must be something else!
Game and Steam is installed on the C: drive?
It's recommended to do a fresh installation of the NETFrame and DirectX.
Recommended by Keen team :
http://www.spaceengineersgame.com/game-wont-start-issues.html
EXE of NETFrame and DirectX can be found in the SE folder here:
C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\_CommonRedist
I reinstalled the game on the C Drive - Still fails to boot into a game world. I get the menu, a loading screen with music.
For tutorial 1 I even get the spawn menu pop up... then nothing. Just sits on the loading screen.
Also, after much pain, I finally managed to completely reinstall .NET framework since:
a) It's now inbuilt to Windows 10 and a pain to remove
b) The installers don't let you reinstall as they believe things are already installed even when removed from Programs & features because of point a).
Currently.... problem still persists.
2016-08-08 18:33:50.968 - Thread: 6 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SharpDX.Direct3D11.DeviceContext.DrawIndexedInstanced(Int32 indexCountPerInstance, Int32 instanceCount, Int32 startIndexLocation, Int32 baseVertexLocation, Int32 startInstanceLocation)
at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy, Int32 section)
at VRageRender.MyRenderingWorkRecordCommands.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
at ParallelTasks.FixedPriorityScheduler.Worker.WorkerLoop(Object o)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2016-08-08 18:33:50.969 - Thread: 6 -> Hiding window
2016-08-08 18:33:54.777 - Thread: 1 -> Updating continues.
2016-08-08 18:33:54.786 - Thread: 1 -> GC Memory: 2,609,201,888 B
2016-08-08 18:33:54.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-08-08 18:33:54.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-08-08 18:34:19.581 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-08-08 18:34:19.581 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-08-08 18:34:24.802 - Thread: 1 -> GC Memory: 2,688,579,832 B
2016-08-08 18:34:54.811 - Thread: 1 -> GC Memory: 2,745,783,136 B
2016-08-08 18:35:24.819 - Thread: 1 -> GC Memory: 2,803,054,448 B
2016-08-08 18:35:54.828 - Thread: 1 -> GC Memory: 2,860,141,264 B
2016-08-08 18:36:24.841 - Thread: 1 -> GC Memory: 2,917,090,560 B
2016-08-08 18:36:54.850 - Thread: 1 -> GC Memory: 1,508,281,128 B
2016-08-08 18:37:24.858 - Thread: 1 -> GC Memory: 1,565,367,304 B
You could add your Log to this thread for direct help from devs:
http://forums.keenswh.com/threads/01_139_006-client-exception-occured-sharpdx-crash-after-20-40min.7385197/
Older one :
http://forums.keenswh.com/threads/game-freezes-shortly-after-starting-crash-at-sharpdx-direct3d11-devicecontext-drawindexed.7373947/