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Barring that, having the thrusters that you're using facing the Connector set farther apart seems to help because it allows you to shear away at an angle and break the lock.
Currently I'm using the way you explained second, but there's so little thrust, that if I don't get the right angle in the right moment, my ship bounces back to the connector an by this sometimes even to the wall behind... so it's not my favourite tactics.
However, a simple block-option to turn the magnetic seal off completely would be fine for one of the next patches!
1) switch both connectors on
2) switch both connectors off
3) press 'p' and connectors turn grey wihtout any magnetic force left
Problem is that an offline connector is switched into an invisible on-mode if an other connector connects. Turning it on&off is neccessary to really turn it off.
@Skipachu: I tried all directions of thrust and angle and just bumped back to the wall behind most the time. How many thrusters do you use?
http://youtu.be/nn2FB1P_Mn8
Hot keys might help.
Last time i tried it there was some trouble (hotkey deleted) with it either when leaving cockpit or at least when loading a saved world (can't remeber).
Maybe now with antennas and remote access give it a try...
The effect of pistons on the strength of the magnetic seal sounds interesting, but I need much more space for a docking station by this. A large piston is longer than my complete small ship I'm talking about!
So I think, the solution by "turning it off an on again" (spoken with the annoyed voice of the IT-specialist) will be my favourite.
Currently I don't have the time to test it, but I will post the working and hotkey-eased solution as soon as I could. For the future, I hope a patch will reduce the magnetic effect... there is no need for this strength.
Thank you all for your replys and suggestions!
At first: One of the connectors has to be permanently turned off (I chose the station-side one, but which one you choose should not be important). In my ship, I've set two hotkeys, one for turning the shipside connector on/off and one to lock/unlock it.
Now, if I want to connect my ship, I switch the connector on, what switches the station-side connector to auto-on as soon as I'm close enough. If this happened, I can lock them.
If I'm done with the transfer and want to fly away again, I first switch the connector off and then unlock it. By this, the connectors do not stay in auto-on mode, so I can simply fly away. No need for doing anything station-side or using remote connections, just two hotkeys on my ship.
I hope this works for you, too, and will be helpful for anyone having a similar problem.
Would be nice to set how strong the connector's pull is, though.
http://steamcommunity.com/sharedfiles/filedetails/?id=294153970
http://steamcommunity.com/sharedfiles/filedetails/?id=294153995