Space Engineers

Space Engineers

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My ships in construction disappear when I walk away.
I start a new game. I'm building a rover but I have insufficient resources to put a battery in it.
When I walk away to gring a probe, my rover disappear.
How can I fix this ?
(Sorry for my bad English)
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Showing 1-10 of 10 comments
Capt Fuzzy Jun 21, 2022 @ 12:23pm 
You have to have some kind of power on the vehicle or change the trash settings to avoid this issue.
You can add a solar panel or wind turbine to the vehicle, temporarily, to avoid this.
You can also, temporarily, connect it to your base with a connector, landing gear or blocks to keep it from disappearing when you walk away.
You don't need to build those completely for them to transfer power to your vehicle, just so long as they are connected to the base should be enough.
Last edited by Capt Fuzzy; Jun 21, 2022 @ 12:24pm
frag2k4 Jun 21, 2022 @ 12:36pm 
This is a basic setting, so the most obvious answer is not simply not build it until you have the resources for a battery, if its small grid then surely you have enough for the tiny single block battery which will keep it around. If large grid then anchor it to your base via another armour block.

While you can via the admin commands turn off the trash removal this can lag up your game something fierce, so just either collect resources until you can get a power supply on it before starting to build or via your bases power grid itself (rotor head, connector, armour block ect)
Dan2D3D  [developer] Jun 21, 2022 @ 12:45pm 
Hi, I see Veteran players shared good info but I will add :

The trash removal delete all unpowered grids when the player moves away.

You should try to build from a station rotor so to use the station power during the construction.

Just grind its large block head and spawn a small one from control panel to build small block connected to station.

Build from a station rotor :
https://steamcommunity.com/sharedfiles/filedetails/?id=2470994846
Last edited by Dan2D3D; Jun 21, 2022 @ 12:46pm
Valen Jun 21, 2022 @ 1:47pm 
Yeah, using Admin menu (Alt F10) to disable (suspend) garbage deletion or just to not be because of lack of power is also advisable. Not having power seems a strange rule for deletion. But eventually you'll get enough junk grids in the world that it will affect performance. And you'll need to remove many loose pieces of ships yourself.
seigneur.belial Jun 21, 2022 @ 1:53pm 
Thank you so much !!!
I'll pull a little battery before building a big one.
Thanks again ! you are all great !!!
What a good community !
glabifrons Jun 21, 2022 @ 3:20pm 
Valen and Dan2D3D are spot-on.

The rotors not only provide power, but allow you to fully charge your batteries while building your ship (new batteries have a 30% charge).

Turning off or at least adjusting trash removal settings is a *really* good idea. I had the exact same problem you did (very similar post in my history) when I first started playing. I adjusted the distance to zero (I think) and made a couple other changes. I'm not sure which took effect, if zero means disabled or if it was one of the other changes, but I've not had a problem since in games where I made the adjustments.
I did forget once a few weeks back and lost a chunk of something I was harvesting though... so remember that it's a per-game setting (not per run, but per game, so if you always continue the same game, no worries, but if you create a new/alternate one, you have to apply the changes again).
Angry Hedgehog Jun 23, 2022 @ 3:09pm 
Partially built ships disappear if not powered, yet discarded bails of gravel persist over several play sessions. Makes perfect sense... lol
glabifrons Jun 23, 2022 @ 3:33pm 
Originally posted by Angry Hedgehog:
Partially built ships disappear if not powered, yet discarded bails of gravel persist over several play sessions. Makes perfect sense... lol
Grids vs items, but yeah... I've thought that was funny too. :)

I do wonder if the game counts mined (but not collected) rocks and ores with dropped items like gravel or uranium or ammo from a blown-up drone. I remember seeing a fairly small limit on the number of rocks/ores that the game will track, which means if you keep mining more expecting to turn around to pick it up in several passes, some is vanishing as more are added, so you'll get to the point where you're just destroying material if you don't pick it up. I'm pretty sure I've seen this, but don't know if the reaping happens across all dropped items or if rock/ores are counted completely separately.
tmo97 Jun 24, 2022 @ 3:21pm 
since new batteries have a charge, can this be exploited by just grinding and building

"what powers your ship"
"batteries"
"yeah but i mean-"
"batteries"
Last edited by tmo97; Jun 24, 2022 @ 3:22pm
glabifrons Jun 24, 2022 @ 3:49pm 
Originally posted by idea λ:
since new batteries have a charge, can this be exploited by just grinding and building

"what powers your ship"
"batteries"
"yeah but i mean-"
"batteries"
I'm not sure when they fixed this, but:
- New batteries have only 30% charge
- Grinding down batteries destroys power cells (turns them to scrap) so you have to provide new power cells to rebuild them
- Grinding down batteries to *just* the hack point where you don't lose any power cells (easy with the small/small-grid battery, much more difficult with the larger ones) results in the exact same charge as before you ground it down to take it over.
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Date Posted: Jun 21, 2022 @ 12:19pm
Posts: 10