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You can add a solar panel or wind turbine to the vehicle, temporarily, to avoid this.
You can also, temporarily, connect it to your base with a connector, landing gear or blocks to keep it from disappearing when you walk away.
You don't need to build those completely for them to transfer power to your vehicle, just so long as they are connected to the base should be enough.
While you can via the admin commands turn off the trash removal this can lag up your game something fierce, so just either collect resources until you can get a power supply on it before starting to build or via your bases power grid itself (rotor head, connector, armour block ect)
The trash removal delete all unpowered grids when the player moves away.
You should try to build from a station rotor so to use the station power during the construction.
Just grind its large block head and spawn a small one from control panel to build small block connected to station.
Build from a station rotor :
https://steamcommunity.com/sharedfiles/filedetails/?id=2470994846
I'll pull a little battery before building a big one.
Thanks again ! you are all great !!!
What a good community !
The rotors not only provide power, but allow you to fully charge your batteries while building your ship (new batteries have a 30% charge).
Turning off or at least adjusting trash removal settings is a *really* good idea. I had the exact same problem you did (very similar post in my history) when I first started playing. I adjusted the distance to zero (I think) and made a couple other changes. I'm not sure which took effect, if zero means disabled or if it was one of the other changes, but I've not had a problem since in games where I made the adjustments.
I did forget once a few weeks back and lost a chunk of something I was harvesting though... so remember that it's a per-game setting (not per run, but per game, so if you always continue the same game, no worries, but if you create a new/alternate one, you have to apply the changes again).
I do wonder if the game counts mined (but not collected) rocks and ores with dropped items like gravel or uranium or ammo from a blown-up drone. I remember seeing a fairly small limit on the number of rocks/ores that the game will track, which means if you keep mining more expecting to turn around to pick it up in several passes, some is vanishing as more are added, so you'll get to the point where you're just destroying material if you don't pick it up. I'm pretty sure I've seen this, but don't know if the reaping happens across all dropped items or if rock/ores are counted completely separately.
"what powers your ship"
"batteries"
"yeah but i mean-"
"batteries"
- New batteries have only 30% charge
- Grinding down batteries destroys power cells (turns them to scrap) so you have to provide new power cells to rebuild them
- Grinding down batteries to *just* the hack point where you don't lose any power cells (easy with the small/small-grid battery, much more difficult with the larger ones) results in the exact same charge as before you ground it down to take it over.