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Thank you for the kind words. Perhaps you may find the following humorous. The reason I had to edit the original post was to add a space between the paragraphs, because it did not maintain the indents I had placed.
Kindest Regards,
Hotblack Desiato 42
My thoughts on an idea to implement alignment would simply be adding an optional additional box (for a 0-359 degree rotation upon an axis relative to an adjoining axis) in the GPS coordinate. In other words, when you create a GPS point in the GPS menu, alongside (above/beneath/wherever) each of the editable Cartesian axis' positions shown, have an addition box (for waypoint use) that allows the user to set a rotational value for it's coinciding axis.
Those rotation values set in the GPS marker could then be used in autopilot waypoints to adjust positioning, or more specifically rotational alignment of the autopiloted remote control block. Since remote control blocks require orientation to designate the bow, aft, port, starboard, (etc.) sides of the ship it makes it the perfect block to also control orientation relative to the fixed Cartesian system.
Mind you the rotational values in the system I suggest would need to have a fixed relation between the Cartesian axis' in that a 0-359 degree rotation on the X axis one needs to frame the reference for 0 degrees (example: 0 degrees X is to positive Y, hence 180 degrees X is to negative Y, and so on). I think relating X to Y, Y to Z, and Z to X to define the system would suffice.
Calculating the three rotational values one would require (i.e. need to insert into thier GPS coordinate waypoint) to align a ship travelling along the Z axis (in +Z direction) to align against a fixed structure in -X direction may prove to be a little challenging some however.
Kindest Regards,
Hotblack Desiato 42
With the 4th of June, 2015, update. Alignment can be manipulated/controlled via the directionial flight in autopiloted control block. In other words, now that one can specify vertical (up/down), lateral (left/right), as well as foward and backward flight (with respect to the orientation of the remote control block) from one waypoint to the next, one can manipulate the orientation of the ship for a multitude of purposes, including docking. The precision mode is also another nice feature.
My sincerest thanks to the Devs for all the hard work and effort they continually place into the game's development.
Kindest regards,
Hotblack Desiato 42
P. S. Throttle control for autopiloted ships would be nice. (I'm sure as I say this, KSWH is probably already ahead of me.)
The alignment is not really based on actually controlling pitch, yaw, or roll directly, but rather by using a combination of directional flights to waypoints in order to orient/align the remote control block (and thereby the ship by extention) with the Cartesian axes or the axes of another body.
Rember that the orientation of the remote control block specifies front/back/left/right/top/bottom just as a cockpit does in relation to flight control. Hence when using directional flight in the RC block autopilot one can force rotations in autopiloted flight. For example, if one sets the autopilot to fly upwards to a waypoint and the top of the ship happens to be facing the opposite direction of that waypoint the ship will rotate until the top of the ship is facing that waypoint, then it will fire the bottom thrusters to fly upwards to that point. Now the top to bottom (or vertical) axis of the ship are aligned with respect to the vector in which it has just flown. If one then flies the ship forward/back/right/left to the next way point one can then align the front to back or left to right (horizontal/lateral) axes of the ship with the additional vector(s) of flight.
Mind you, one really only needs to insert two waypoint vectors using directional flight paths on seperate planes to align the axes of the auotpiloted vessel with axes of any other body.
I hope this clarifies it for you.
Kindest regards,
Hotblack Desiato 42
Well alignment based on direction will align ship only to base grid. I'm trying to perfectly align ship with another ship so that they can merge together. Look at the picture.
https://dl.dropboxusercontent.com/u/10875470/2015-10-05_00001-2.jpg
Yes, the position of the RC block with relation to the vessel’s center of mass can increase the margin of error due to drift. So does the recently added dynamic of cargo loads increasing ship mass, thereby affecting the ship’s delta-v.
That’s one of the reasons I’d like them to add throttle control to autopilot, or at least a velocity regulator to limit the travel speed from waypoint to waypoint. The only thing I can recommend is to make sure you have precision mode on, and add a few very short distance waypoints before the final docking waypoint (in other words, baby step it to the connection/merge point). It should help with minimizing drift and give you a more consistent stopping point.
Cheers,
Hotblack Desiato 42
While it may be a bit of a hassle, I recommend placing an RC block on the carrier/mothership and running it through an autopiloted alignment process first. That way when you program the satellite vessel to perform alignment maneuvers, both ships should be aligned to the same planes.
Cheers,
Hotblack Desiato 42