Space Engineers

Space Engineers

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Jackentosh Aug 6, 2015 @ 12:58pm
How can i make self updating waypoints?
Okay, so i have this large ship, its a recreation of the the constellation from star citizen for those of you who play that. And it is a ♥♥♥♥♥ to dock to anything, ecspecially the docking ports in the hanger of my giant mother ship. So, i was going to make an auto docking system. The issue is, to do that, you need to make waypoints, thats not difficult. However, when ever i move the mothership, those old waypoints become useless. Is there a way i can make programmable blocks create and delete waypoints at the same point relative to the rest of the space ship. For example, i would press a button and it would always create waypoints this far from the command block in this direction. So if programmable block is at, say X:180 Y:200 and Z:700. i woud want the programmable block to make waypoint DOCKING WAYPOINT 1 at X:185 Y:200 Z700 and waypoint DOCKING WAYPOINT 2 at X:195 Y:200 Z:700. Could i set it up so that the command block always create those way points 5 units and 15 units in the X direction? Idk if this makes sense. I dont know anything about programmable blocks, but i want to learn.

I would assume the code would be something like this,

if postion is X:x Y:y Z:z
create waypoint DOCKING WAYPOINT 1 at X:x+5 Y:y Z:z
create waypoint DOCKING WAYPOINT 2 at X:x+15 Y:y Z:z

How can i translate into code the programmable block can understand?
Last edited by Jackentosh; Aug 6, 2015 @ 1:05pm
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andreykl Aug 7, 2015 @ 2:01am 
I don't think there is way for programmable block to access/create waypoints.
There are three options I see:
1. A mod that keeps an eye on waypoints and updates them
2. A mod that allows programmable block to post coordinates into faction chat - player will have to manage old waypoints manually
3. Simply post ready waypoints to beacon/screen, player will have to copy/update/remove all waypoint manually

I personally hope that keens will allow use of ship names as if they are waypoints (just add delta x, y, z relative to object)
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Date Posted: Aug 6, 2015 @ 12:58pm
Posts: 1