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360 = max power usage
180 = 50% power usage
etc...
to expand on it further being able to determine their fire rate would be nice to . them just firing continuously till the targets dead is a little annoying because it tends to waste a lot of ammo.
an perhaps determine 'when' they fire in terms of to hit chance.
i mean if the thing is a wolf behind a pile of dirt that got stuck an the chance of the turret hitting it is under 10-20% then i wouldn't want it firing an wasting bullets.
more variety in turret appearance would also be nice.
That would help a lot to. Ideally with different range at which to target things.
like with meteors i only want the turrets to target them if they're going to hit something i've built.
So if there with in say 200 meters target meteors. but if a Pirate or something is attacking or a hostile player then using the max targetting range would be nice to.
Turrets teamkill:
-team mates
-turrets
-whatever they are mounted on
-themselves (if that counts as a teamkill)