Space Engineers

Space Engineers

View Stats:
Commando_Xvr Jun 27, 2018 @ 9:16am
Alternate DirectX software (for Mac OS)(research)
I'm looking into alternate versions of DirectX that can be compatible with Mac OS that make playing this game possible, or at least, seeing into Macintosh company or Microsoft for consideration of porting DirectX into Mac, maybe finding a petition from people requesting for porting DirectX into Mac OS

EDIT: also looking into .NET Framework for alternatives and considerations of porting
Last edited by Commando_Xvr; Jun 27, 2018 @ 9:41am
< >
Showing 1-12 of 12 comments
Commando_Xvr Jun 27, 2018 @ 9:29am 
just found a "Macworld" website that talks about "MacDX", an API (application programming interface) that helps Mac game developers easily convert PC games that depend on DirectX software into Mac OS
casualsailor Jun 27, 2018 @ 9:29am 
I'm sorry its just not as simple as that. In addition to DirectX, Space Engineers relies heavily on .NET Framework.

So even if there was DirectX support for Mac OS (and I think there was at one time) then Apple would also need to license .Net Framework and any other Windows technologies that Keen uses within SE.

After all that was accomplished then Keen would actually have to port their code, test and release it for the Mac OS.

Given that they have stated that their intent is to "release" the Windows version of SE as quickly as possible and move on to a "new game" I just see what you are asking for as a practical impossibility.

Sorry.
Commando_Xvr Jun 27, 2018 @ 9:31am 
in that case, i'll be looking for .NET Framework alternatives as well
Commando_Xvr Jun 27, 2018 @ 9:44am 
Originally posted by casualsailor:
I'm sorry its just not as simple as that. In addition to DirectX, Space Engineers relies heavily on .NET Framework.

So even if there was DirectX support for Mac OS (and I think there was at one time) then Apple would also need to license .Net Framework and any other Windows technologies that Keen uses within SE.

After all that was accomplished then Keen would actually have to port their code, test and release it for the Mac OS.

Given that they have stated that their intent is to "release" the Windows version of SE as quickly as possible and move on to a "new game" I just see what you are asking for as a practical impossibility.

Sorry.
i'm dedicated into finding solutions man, i'm better off having support with my desisions rather than hopelessness comments
Commando_Xvr Jun 27, 2018 @ 9:49am 
just found ".NET Core", it's cross-plaform (Mac OS, Windows OS, Linux, etc.), and is compatible with .NET Framework
Commando_Xvr Jun 27, 2018 @ 9:52am 
idk why a link was put there when i didn't want to make one ^
Commando_Xvr Jun 27, 2018 @ 9:56am 
i'm not looking into that (...at least years from now)
casualsailor Jun 27, 2018 @ 10:00am 
You took a comment I made on your other thread and used it to begin your quixotic endeavor. I felt it necessary to let you know that DirectX was not the only technological hurdle that will need to be overcome for you to be able to play SE on a computer running MacOS.

To the best of my knowledge there is no version of DirectX which is compatible with both SE and MacOS. There is no .NET Framework version for MacOS that is compatible with SE either. And Keen has expressed NO intention to port their game to MacOS even if these things existed.

If you search for "Mac" or "Linux" you'll find that at least once per week someone comes to the forum to ask whether the game will run on or will ever be ported to these other platforms. This has occured since the game was first released on Steam almost 5 years ago. The answer to their question is "No."

If you think my comments express "hopelessness" at the chances that you will be successful then you have viewed my comments correctly.

Now that you have all the information that I am able to provide you may proceed to tilt at this windmill as much as you desire.

I'll even wish you luck in your endeavor.
Last edited by casualsailor; Jun 27, 2018 @ 10:02am
Commando_Xvr Jun 27, 2018 @ 10:04am 
well, thanks
Commando_Xvr Jun 28, 2018 @ 10:51am 
hm... well, i have been watching SE gameplay videos and mod showcases for a while, i see it as a very exciting game (and idk if SE-like games will have workshop/downloadable mods, or even have the ability to build ships from blocks)
Last edited by Commando_Xvr; Jun 28, 2018 @ 10:52am
casualsailor Jun 28, 2018 @ 11:43am 
Originally posted by armandoxvr:
hm... well, i have been watching SE gameplay videos and mod showcases for a while, i see it as a very exciting game (and idk if SE-like games will have workshop/downloadable mods, or even have the ability to build ships from blocks)

Just understand that most of those videos have multiple people working cooperatively to produce a slick looking video to showcase a mod or ship. When you look at those videos ask yourself, "How many hours of preliminary work did they do to setup their arena or whatever?"

You will most likely not have a group of experienced friends working together for hours to produce 15 minutes of "fun." You will most likely be playing alone and trying to figure out why something doesn't work the way you think.

Go watch a few Solo Survival Series. I think you'll notice a couple of things. First, they quickly defeat the "survival" portion of the game. After that, survival can bog down into using your existing resources to build more production capacity or waiting for materials to process.

Second, the environment presents you with few if any real threats.

And finally, sure you may have a cube of space 6.6 AUs in diameter, but you'll actually be playing in a rather small area most of the time. There is little incentive to explore that vast area because one km cube of space is almost identical to another.
casualsailor Jun 28, 2018 @ 11:44am 
Originally posted by armandoxvr:
hm... well, i have been watching SE gameplay videos and mod showcases for a while, i see it as a very exciting game (and idk if SE-like games will have workshop/downloadable mods, or even have the ability to build ships from blocks)

Just understand that most of those videos have multiple people working cooperatively to produce a slick looking video to showcase a mod or ship. When you look at those videos ask yourself, "How many hours of preliminary work did they do to setup their arena or whatever?"

You will most likely not have a group of experienced friends working together for hours to produce 15 minutes of "fun." You will most likely be playing alone and trying to figure out why something doesn't work the way you think.

Go watch a few Solo Survival Series. I think you'll notice a couple of things. First, they quickly defeat the "survival" portion of the game. After that, survival can bog down into using your existing resources to build more production capacity or waiting for materials to process.

Second, the environment presents you with few if any real threats.

And finally, sure you may have a cube of space 6.6 AUs in diameter, but you'll actually be playing in a rather small area most of the time. There is little incentive to explore that vast area because one km cube of space is almost identical to another.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 27, 2018 @ 9:16am
Posts: 12