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http://steamcommunity.com/sharedfiles/filedetails/?id=1293417350
http://steamcommunity.com/sharedfiles/filedetails/?id=1293417389
Larger than 4 spaces means more pistons and more of the door encased in the wall.
If you want to get more involved, and possibly invoke clang, you can try merge block doors. They work like a Fallout vault door, with a large slab of metal that external mechanisms shift around. Here's the rough idea;
http://steamcommunity.com/sharedfiles/filedetails/?id=1171515055
http://steamcommunity.com/sharedfiles/filedetails/?id=1171515113
If you use this option, make sure you're landing your small craft with landing gear rather than connectors. Otherwise, you'll have fighters popping around your hangar like dice in a bar blender.
if you want to get REALLY weird, try making a fighter with a strict 3x3 cross section. Then you can fit them into launch tubes capped with plain ol' sliding doors.
http://steamcommunity.com/sharedfiles/filedetails/?id=1208448153
Still probably not an ideal situation since we would be dealing with a large interior space that can randomly decide to vent atmosphere, but leads to a question.
Personally, I just use 5-7 doubled up airtight hangar doors and design my small grids (and one large) to fit in this space. You can even make vehicle airlocks this way.