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I can imagine something like a projector block showing a blueprint of the terrain to be generated, much like you described, then have a connector/ejector spit out stone into/onto a collector/storage type block.
Then when the amount of stone in storage is equal to the calculated volume of the voxel projection, the collection block disappears, and gets replaced with the completed voxel shape.
That would make good use of the excess stone from mining, or give an expanded use to gravel.
Maybe it could be implemented real simple? Like you drop stone or ore to ground and instead of it disappearing when the world stack gets full it gets "absorbed" into the ground and the terrain rises a bit? I think they already have in map design tools in the VRAGE engine to flatten and rise terrain so there should already be something useful for this.
Would actually give a realistic look to your mining operations if you start accumulating "tailings" from all that waste stone you eject or drop away.