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The report links are in the pinned green messages but I will paste in the imoprtant :
All report directly to the SE Programmers :
Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
Here some important Data we have to add in the report to help the SE programmer before they ask you :
Bug report Guide
https://steamcommunity.com/app/244850/discussions/1/523897653318639486/
NOTE
No need to use a sharing website like it says in the Bug Report Guide if you use the Support Portal to report, because we can transfer from our Drives over there.
All may use the Support Email to report the bugs found if they prefer :
Email = support@keenswh.com
https://steamcommunity.com/app/244850/discussions/1/6717729343874123191/
but it is important to tell the ones working on the game, from the Portal or by Email, at least.
I recommend to create new discusiion in the General Discussions forum where you will share your save with your not working creation in so all can load to help you find a working solution.
He shared a video and the Workshop item :
https://www.youtube.com/watch?v=ZLNE8Yzt4Qo
Company lack money and there is nothing to pay programmers, I understand.
The game has already been released long time ago, we can be happy for what we already have.
There is nothing like it on the market.
But..
A while ago, someone from Keen responded to my support on your site, as if he didn't even see the example I put there in the saved world.
From a programming point of view, has this complex problem, simple solution (discard the register with checked grid, when this event controller shutting down).
Detto Ore Range bug, still not repaired, and Dan, if you replace your new version of game with for example a 1 year old version, there is same bug.
PS: Sometimes, someone who doesn't seem human or has a low IQ or missin logical mind, answers me on support by Keen. Why ? It just makes me nervous. Better not to answer than this.
I am not a SE Dev but forum Moderator community helper/game tester and I help the SE community since 2013 because it's my Fav Sandbox game on Steam.
-> I collect the most talked about every months to send to the SE team and they gave me the [Dev] Tag so I can be admin of the Workshop to help more.
I tested a series of 20 launches and only one in 8 missiles correctly detected and engaged an enemy target, the first launch and the last of the test. The other missiles launched as intended, then just hovered in place getting bumped by the next missile to launch causing a traffic jam 80 meters above the platform, the final missile somehow managed to avoid the jam and continued to seek out its target like it was designed to do. ..... eventually they ran out of fuel and came crashing back down on the launching platform with armed warheads...
Having the same issues with defensive drones.. I built 4 of them, each on a docking platform that is a 5x5 large grid block... I set them to launch, they spin on the connector to face an enemy and only two of the four will actively engage the target the other two will sit on the unlocked and powered off connector like they forgot how to fight. To make it even more of a pain to troubleshoot.... its never the same two drones that hang back. Drone 3 might launch, detect, engage flawlessly three out of four tests then forget it's an attack drone for the next five tests.
Playing on a single player world without mods. I think for now I will keep my scripts, they at least work every time.