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Just thought it might be relevant because of the similarities of the problem. I have migrated that save between solo, friends allowed, dedicated server, and back to local friends allowed but it was local when I tried the fix.
if server simulation is 0.50 all player get 0.50 so its fair play ether way .just had to say
Whit that said. i hate slow simulator speeds:p hope its fixed sone
helps whit me whit a clean up.. but .. still goes slow if 10 players uses refineryes :P hope for a fix to... if not its not realy playable on servers whit more than 10 players:p early acsess still so we can expect a finished game . but i hope this gets priority.
Deleting something can't solve the problem, it can only delay the velocity of simulation speed decrease. In our server, we can build almost 90 larger/small ship per day, and certainly we suffered from the slow simulation speed. Even we deleted all the NPC SHIP and close the npc cargo ship, it won't work.
The Simulation speed is (usually on 1.00) changed to (for me 0.63) approx. half pf it's natural because of moving BASE.. We had a really big base (6.700 blocks) and one of us rammed it with his ship > it started immediately to moving. THAT, causes that the speed is lowered so many times as the base or other "not allowed" objects are in movement. (yes, even bases like station are moving now).