Space Engineers

Space Engineers

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Locked in Remote Control
Hey there; I logged out and saved while being remotely controlled to my ship and since I logged back in I am stuck in the remote control; F doesn't bring me back to the player and I tried to do some different Admin control solutions like player control and teleporting me amungst other things, but still no dice. I tried doing activating the camera on my ship, controlling a turret, turning the ship off entirely, turning the antenna off, reloading the game, and more. It seems like I can still interact with everything normally, but I can't get out of the remote control.
Originally posted by Dan2D3D:
I found a Fix !

1 - Go into Spectator mode F8, aim at the ship/grid you control and hit Ctrl+B to save the Blueprint.

2 - Hit Alt+F10 to open the admin menu, select "Entity list", select the ship/grid you control and click the remove button to delete it.

3 - Save and exit.

4 - Make sure respawn ships is enabled.

5 - Set the world Survival + MP (I've set it Public)

6 - Load and you will be able to respawn at your existing Medic Rooms or be able to select a respawn ship.


_______

Send the bugged save right away.
-> Click "Submit Bug" on the Support Portal to have a SE Programmer testing the bug for you and be able to chat with you.

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
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Showing 1-8 of 8 comments
Dan2D3D  [developer] May 15, 2024 @ 10:24am 
Hi, I was helping another member having a simular "bug" and still waiting for the first clue because I was not able to reproduce that bug on my side.

First clue to find :

-> Is it the same in brand new created no Mods, no Plugins world or it happens in only one specific save ?

-> Set the testing world on creative mode to test faster.


________

The other Steam discussion with all my testing :

Locked into remote control limbo
https://steamcommunity.com/app/244850/discussions/0/4337607287060884343/
+
Conclusion, so far :
-> May happen in specific save only or need specifc Steps To Reproduce the bug.
-> May be Modded world with conflicting Mods ?
Dan2D3D  [developer] May 15, 2024 @ 10:26am 
+
With your information

-> Hint = Must save while controlling
Last edited by Dan2D3D; May 15, 2024 @ 11:20am
A developer of this app has indicated that this post answers the original topic.
Dan2D3D  [developer] May 15, 2024 @ 11:05am 
I found a Fix !

1 - Go into Spectator mode F8, aim at the ship/grid you control and hit Ctrl+B to save the Blueprint.

2 - Hit Alt+F10 to open the admin menu, select "Entity list", select the ship/grid you control and click the remove button to delete it.

3 - Save and exit.

4 - Make sure respawn ships is enabled.

5 - Set the world Survival + MP (I've set it Public)

6 - Load and you will be able to respawn at your existing Medic Rooms or be able to select a respawn ship.


_______

Send the bugged save right away.
-> Click "Submit Bug" on the Support Portal to have a SE Programmer testing the bug for you and be able to chat with you.

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
Last edited by Dan2D3D; May 15, 2024 @ 2:12pm
Dan2D3D  [developer] May 15, 2024 @ 2:26pm 
Note

One of the participant already reported so you may go post in and click the "I have the same bug" button.

I've added the STR with my solution in that existing report :

Stuck Inside Remote Control after Crash
https://support.keenswh.com/spaceengineers/pc/topic/43031-stuck-inside-remote-control-after-crash
Last edited by Dan2D3D; May 15, 2024 @ 2:27pm
Michael Reeve May 20, 2024 @ 11:50am 
Hi Dan Just Wondering if you have found a way to do it without despawning the ship just incase i run into this problem again because my fix was simply detatching the turret that had the remote control and then relogging
Dan2D3D  [developer] May 20, 2024 @ 12:05pm 
Originally posted by Michael Reeve:
Hi Dan Just Wondering if you have found a way to do it without despawning the ship just incase i run into this problem again because my fix was simply detatching the turret that had the remote control and then relogging

The important was to delete the grid I was controlling first, well in the world I've tested where I was contolling a small block ship from station antenna and/or suit antenna.

+ Looks like it's not the same when controlling a turret so thanks for adding your solution/temp fix.


EDIT
+ Always best to save the ship as Blueprint before deleting so we can paste back in once all good.
Last edited by Dan2D3D; May 20, 2024 @ 12:09pm
Dan2D3D  [developer] May 20, 2024 @ 12:18pm 
I will add :

I think I was not able to delete the Remote control block only and why I removed the ship I was controlling from the admin menu Alt+F10 Entity list.
Last edited by Dan2D3D; May 20, 2024 @ 12:19pm
Dan2D3D  [developer] May 23, 2024 @ 8:18am 
Note

We just got the hotfix for that bug.

Drui — Today at 11:11 AM
Update 1.204.018
Fixed an issue where block placement would be prevented by the blockspace of a nearby block instead of physical shape
Fixed a crash when looping actions across multiple Action relays
Fixed an issue where the game got stuck in remote control after save/reload|restart
Fixed an issue where small grid Broadcast controller wouldnt need power to function
Fixed an issue where ModSDK ModelViewer would have black skybox
Fixed a crash in ModSDK tools on startup
Fixed a typo in LargeMissileLauncher flight sound definition
Fixed more minor crashes

More details: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-204-signal
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