Space Engineers

Space Engineers

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Nightfall [NL] 2016 年 12 月 18 日 上午 4:39
Mergeblock Dont merge. and if it merge the game crash
Mergeblock Dont merge. and if it merge the game crash.
I dont know how many people use them but for a lot of construction purpes i need them.
Its not only with 2 rotor grids but also 2 ships. and station - ship.
They will allign but will not merge. And when (forced) merge the game crash
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正在显示第 16 - 30 条,共 44 条留言
Hellwiss_cz  [开发者] 2016 年 12 月 27 日 上午 3:07 
Thank you very much ! I was able to reproduce the issue with this savegame and it has been reported to the programmers. Have a nice day :)
krzosu18 2016 年 12 月 27 日 下午 1:52 
引用自 Hellwiss_cz
Thank you very much ! I was able to reproduce the issue with this savegame and it has been reported to the programmers. Have a nice day :)
Ah that's great. Keep up the good work and continue to make this game awesome.

I might have another bug but im gonna make few more tests before i publish it -> but basically its about a small ship factory(small blocks) connected to a base (large blocks) via connector -> when the factory is welding it sucks up components throught the connector from the base (welding part is okay) BUT when the welders are welding they disrupt the assemblers -> (they dont pull ingots into assemblers in order to make queued parts (but if you drop ingots manually they produce stuff) ofc when you shut off the welders assemblers pull stuff normally.

It looks like that this pull from welders is distupting the scirpt that manages conveyor push/pulll orders.

but like i said i shall make few more tests and get back to you :)
Hellwiss_cz  [开发者] 2016 年 12 月 28 日 上午 3:34 
引用自 krzosu18
引用自 Hellwiss_cz
Thank you very much ! I was able to reproduce the issue with this savegame and it has been reported to the programmers. Have a nice day :)
Ah that's great. Keep up the good work and continue to make this game awesome.

I might have another bug but im gonna make few more tests before i publish it -> but basically its about a small ship factory(small blocks) connected to a base (large blocks) via connector -> when the factory is welding it sucks up components throught the connector from the base (welding part is okay) BUT when the welders are welding they disrupt the assemblers -> (they dont pull ingots into assemblers in order to make queued parts (but if you drop ingots manually they produce stuff) ofc when you shut off the welders assemblers pull stuff normally.

It looks like that this pull from welders is distupting the scirpt that manages conveyor push/pulll orders.

but like i said i shall make few more tests and get back to you :)


Ok, thank you very much for describing that bug. I will try it too :-) Thanks
Rad 2016 年 12 月 28 日 上午 5:36 
Yet another one here with Merge Block issues. Looking at Krzosu18's log I seems similar to mine, meaning I have the same Exception error.

I'm trying to "Dock" a small ship to a Large using the Rotor trick.

I have a large Rotor with a small head attached, and ontop of that 3x3x1 small blocks and a Merge block on them. The offset is set to 11,9. Two Large blocks away I have a connector.

The connector and merge block I have on my small ship are perfectly aligned to the ones on the big one, but still, every single try to dock crashes me to desktop =(

I've used the in-game crash report, and hope this will be solved, unless anyone have any tips on a workaround of some sort.


Edit: No mods, pure vanilla game
最后由 Rad 编辑于; 2016 年 12 月 28 日 上午 5:54
ghettodexter 2016 年 12 月 28 日 上午 10:55 
Same Merge Block Porblem this one keeps me from merging a wall to pistons to make a piston wall... Only One piston is allowed to attach at a time! There currently is no way to attch multiple pistons between two objects anymore!

For example A piston attached to a rotor conntected to a wall then the other end of the wall connected to a rotor attached to the floor... By design this should be a piston operated ramp. but the problem occours when I attach one end or the other... only one connection at a time between any item and a ship or station... no more mechs... no more advanced designs THIS IS BAD because this is what SE was ALL about in the begining the Devs didn't care about gameplay or survival just building... NOW WE CANT!!!!
krzosu18 2016 年 12 月 28 日 上午 10:58 
引用自 ghettodexter
Same Merge Block Porblem this one keeps me from merging a wall to pistons to make a piston wall... Only One piston is allowed to attach at a time! There currently is no way to attch multiple pistons between two objects anymore!

For example A piston attached to a rotor conntected to a wall then the other end of the wall connected to a rotor attached to the floor... By design this should be a piston operated ramp. but the problem occours when I attach one end or the other... only one connection at a time between any item and a ship or station... no more mechs... no more advanced designs THIS IS BAD because this is what SE was ALL about in the begining the Devs didn't care about gameplay or survival just building... NOW WE CANT!!!!

Yah we hear you -> but like Hellwiss_cz said they are aware of this and they are gonna work on it. The only thing you need to do is just to wait a bit. I have full confidence that devs will sort this out (since they always did sooner or later) and so should you :) Cheers
最后由 krzosu18 编辑于; 2016 年 12 月 29 日 上午 5:37
RonanFrost 2016 年 12 月 28 日 上午 11:23 
Similar scenario here. No mods.

Failure to merge:
Trying to merge the blocks attached to heads of pistons that are on the same station. Direct A to B method. Extend one piston, add merge block, then return to lock them together, merge indicators would not even turn yellow.

Merge crash:
Trying a different method - Part A connected to part B via common link C - used a ship (in atmosphere) to provide a link across the two pistons. Merge does attempt to occur. Indicators turn yellow, link settles into place, when indicators should turn green (writing to the file, perhaps? I vaguely recall we had issues like that in alpha when merge blocks first came in.) game hard crashes to desktop. No error information displayed.

Further tests proved that ANY merge was doing the same exact thing. Reducing merge blocks on the ship to test a single, direct link from ship C to piston A, maneuver, settle, crash. Possible file corruption at this point?

Have any of you others tried reinstalling? Rather not have to be the one to test that with my crap connection speed.
ghettodexter 2016 年 12 月 28 日 下午 2:22 
引用自 RonanFrost
Similar scenario here. No mods.

Failure to merge:
Trying to merge the blocks attached to heads of pistons that are on the same station. Direct A to B method. Extend one piston, add merge block, then return to lock them together, merge indicators would not even turn yellow.

Merge crash:
Trying a different method - Part A connected to part B via common link C - used a ship (in atmosphere) to provide a link across the two pistons. Merge does attempt to occur. Indicators turn yellow, link settles into place, when indicators should turn green (writing to the file, perhaps? I vaguely recall we had issues like that in alpha when merge blocks first came in.) game hard crashes to desktop. No error information displayed.

Further tests proved that ANY merge was doing the same exact thing. Reducing merge blocks on the ship to test a single, direct link from ship C to piston A, maneuver, settle, crash. Possible file corruption at this point?

Have any of you others tried reinstalling? Rather not have to be the one to test that with my crap connection speed.
No this is a merge block issue... I'm sorry to say but just with that one issue alone I don't want to touch the game... All my designs are so complex I can't build anything without merge ability. Even the most simple thing I can think of (piston elevator) needs one otherwise it will be all wobbly in flight without a extra part (landing gear) to lock it in place or bend weirdly when under load. I am really disheartened by this. I do understand it is being worked on.... but my thing is I wish they can hotfix it. I mean same EXACT issue as before with this bug... so why no quick fix? I don't want to be the ranty one out of the bunch
RonanFrost 2016 年 12 月 28 日 下午 7:52 
引用自 ghettodexter
No this is a merge block issue... I'm sorry to say but just with that one issue alone I don't want to touch the game... All my designs are so complex I can't build anything without merge ability. Even the most simple thing I can think of (piston elevator) needs one otherwise it will be all wobbly in flight without a extra part (landing gear) to lock it in place or bend weirdly when under load. I am really disheartened by this. I do understand it is being worked on.... but my thing is I wish they can hotfix it. I mean same EXACT issue as before with this bug... so why no quick fix? I don't want to be the ranty one out of the bunch

To ghettodexter:
What do you think the difference between "fix" and "hotfix" are? And while I'm aware that this is a merge block issue in our cases, not everyone is experiencing it, so it's not like the game is universally broken.

The reason I continued to post on it, is not to complain about the issue, but to offer potentially helpful information to the devs that continually work to fix unforseen glitches that occur as they vie to improve the game. It does not run in a perfectly homogenized container, so "individual results may vary". That is the very nature of games running on PC and/or Linux.

Additionally, in this case we're talking about a BETA. If you're set off balance by things not running perfectly, by unexpected little breaks that may or may not be fixed right away ... if you're not excited to taking a critical look at the problem you're experiencing, and provide as in-depth, recreatable documentation of your bug/glitch, then it seems like maybe you'd be best served steering clear of Alpha/Beta and "Early Access" games altogether. Food for thought. Sorry to see your experience so soured by this.


To the Dev team:
I've been bending and breaking this game since you first released the early access on steam (within a month or so). I just want to offer a very delayed thank you, because it's been so rare that any issue I've encountered has sat long enough without a fix for me to even put up documentation. This is actually the first time I've taken the time rather than collaborating with others to do so. So thank you guys for all your work. Happy holidays.
最后由 RonanFrost 编辑于; 2016 年 12 月 28 日 下午 7:53
ghettodexter 2016 年 12 月 28 日 下午 8:49 
引用自 RonanFrost
To ghettodexter:
What do you think the difference between "fix" and "hotfix" are? And while I'm aware that this is a merge block issue in our cases, not everyone is experiencing it, so it's not like the game is universally broken.

The reason I continued to post on it, is not to complain about the issue, but to offer potentially helpful information to the devs that continually work to fix unforseen glitches that occur as they vie to improve the game. It does not run in a perfectly homogenized container, so "individual results may vary". That is the very nature of games running on PC and/or Linux.

Additionally, in this case we're talking about a BETA. If you're set off balance by things not running perfectly, by unexpected little breaks that may or may not be fixed right away ... if you're not excited to taking a critical look at the problem you're experiencing, and provide as in-depth, recreatable documentation of your bug/glitch, then it seems like maybe you'd be best served steering clear of Alpha/Beta and "Early Access" games altogether. Food for thought. Sorry to see your experience so soured by this.
Fix, hotfix.... all in the same... I'm not some 12yr old I know full and well the difficulties of hashing out bugs. My diffiiculty is for builders like MYSELF this game without the merge block is broken. Maybe you don't build advanced designs but I do, and the fact you can't do certain things anymore that you once could is indeed the definition of broken. So for YOU it may not be for MYSELF it IS. That is my opinion and my right as an investor to this game. I bought it forever ago and I bug test my builds and report.

Take a class in sociology you'd be suprised how many situations it can come in handy when dealing with other peoples point of veiw.

For myself I have been through SOOOOOOOOOoooo many fail games alphas betas fail! When things like and early bug that had the community up in arms re-arrises and the devs don't even mention it they just push out update after update hotfix 1...2...3... not even mention anything about it on the Bugs posts on the very issue (NOT Ships can't merge bug) it gets a person like myself who has been burned time and time again pretty worried that the very asset may be on the chopping block... I mean seriously HOW many issues do we really have surrounding the merge block and other blocks in the game?!!? That was the issue in the first place when it was introduced.

Don't take my worry as rant because you have seen far from anything ranty from this 31yr old. I'm just stating the facts of my situation, my findings in my bug report and the impact the bug has on my willingness to play and/or enjoy this game. I really do hope they fix it or there would be a workaround soon is all I'm saying.
Hellwiss_cz  [开发者] 2016 年 12 月 29 日 上午 3:53 
Thank you very much for your feedback and steps to reproduce the issues, guys. It is very appreciated.

Have a nice holidays too! :-)
RonanFrost 2016 年 12 月 29 日 下午 3:05 
Hey, just wanted to confirm on my end - bug fixed. There's full screen hang for a moment (as it writes the merge to file?), but I didn't crash. Thanks again.

*EDIT* Apparently I jumped the gun. Single merge works, no crash.
Attempting merge from Ship C to pistons A and B: A/B are on common station.
-Ship C attached to Piston A, OR Piston B, but not both.
-Permanently bridging Ship C to piston A, and removing merge blocks, cannot merge C to B. No yellow lights, no Merge.
-Attempted power cycling and removal/replacement of merge blocks, no change.

Can we confirm whether intended function is to make these kinds of mergers impossible? Do we not want double-hung items on shared pistons/rotors? As ghettodexter has alluded to, this would be counter-intuitive as an "engineer", and "game-breaking" for many of us.
最后由 RonanFrost 编辑于; 2016 年 12 月 29 日 下午 3:25
Skippy The Magnificent 2016 年 12 月 29 日 下午 5:42 
引用自 RonanFrost
Hey, just wanted to confirm on my end - bug fixed. There's full screen hang for a moment (as it writes the merge to file?), but I didn't crash. Thanks again.

*EDIT* Apparently I jumped the gun. Single merge works, no crash.
Attempting merge from Ship C to pistons A and B: A/B are on common station.
-Ship C attached to Piston A, OR Piston B, but not both.
-Permanently bridging Ship C to piston A, and removing merge blocks, cannot merge C to B. No yellow lights, no Merge.
-Attempted power cycling and removal/replacement of merge blocks, no change.

Can we confirm whether intended function is to make these kinds of mergers impossible? Do we not want double-hung items on shared pistons/rotors? As ghettodexter has alluded to, this would be counter-intuitive as an "engineer", and "game-breaking" for many of us.


I have come across this also. It seems that if you try to merge 2 platforms (or ships or whatever) using more then one set of merge blocks, they refuse to lock after the 1st set locks.

The best way I can explain this is this way.... Lets say you have 2 platforms, and they are called A and B, and you are using 2 sets of merge blocks, lets say they are a b c and d.

Lets say platform A has merge blocks a and c, and platform B has merge blocks b and d.

Now, when the platforms are close enough, a will lock with b, but c refuses to lock with d (the lights stay white), OR, c will lock with d, but then a refuses to lock with b.

It seems like once a set of merge blocks lock, making the 2 platforms into 1, all other sets of merge blocks refuse to lock becuase they are now part of the same platform.

This indeed breaks some builds I have in mind that would only be possible to make if multiple sets of merge blocks work on one platform.

Edit: Made a quick video to help better explain....

https://youtu.be/aLhdL5ackM4
最后由 Skippy The Magnificent 编辑于; 2016 年 12 月 29 日 下午 6:22
ghettodexter 2016 年 12 月 30 日 上午 4:24 
Hey guys I'm sure the Dev's understand I have posted about this in the official forums as well. Hopefully its would be done today as yestedays updates were intended to also stomp out this issue. I guessing it was just an oversight. We will see in a few hours. Unfortunately my vacation is over and im back to daddyy duties so I won't get any time to test it out next few weeks.
Nightfall [NL] 2016 年 12 月 30 日 下午 12:32 
thanx when i can, i will try if everything works.
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发帖日期: 2016 年 12 月 18 日 上午 4:39
回复数: 44