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Just to Note; One reactor puts out more than one solar panel or hydro engine as well as the battery.
IRL the fix for this. is a capacitor that can dump enough juice to get the wheels moving.
ingame the fix is either.
1: add more batteries or a small reactor.
2: use a event block. set it to turn off some of your wheels power usage when not moving. and turn them back on once u start. or some kind of flicker system that will give your elevator a little time to boot up.
3: use a piston and landing gear system to walk you elevator up and down. they can be done with 2 pistons, 2 landing gears, 1 timer, 1 event, 1 sensor. and maybe a little more depending on how u want your I/O to work. but you can set these to move at exact distances and speeds. (sry not really a fix but its my personal preference for a boon or elevator)
PS. if you decide to do the piston system. you only need a single rail for them to run on. and pistons have a very slight offset in 2 directions so you can make a very tight noncollidable guide out of plates around the rail, if you need that stability.
Problem solved? Or do you want to build it yourself?
Building a wheel suspension elevator like you're doing is probably one of the more difficult designs to attempt. Using pistons as the lift mechanism in a manually built elevator design is a bit easier, we just have to figure out how to put the pistons together in a physical group in the least amount of space under or above the elevator cabin. I might have a blueprint of that somewhere....Space Engineers YouTube Creator "Splitsie" released a piston elevator tutorial video a few years ago that's very good.
I'll find and link that video for you if you'd like to see it and try doing your elevator that way. The mod I posted above is the absolute easiest way to get a reliable elevator for a station in our games as fast as possible so we can move on to other things.
Note: The mod I shared is not intended to be a space elevator or be placed on moving vehicles. It's intended for stations. It's limited to 9 floors, 200 blocks maximum. It doesn't work in vehicles because it has loose parts that bang around go boom.
https://steamcommunity.com/sharedfiles/filedetails/?id=1541738441
A player sent me one he made using 4X Aragath's example merged together and it was working very well when I tested :
https://steamcommunity.com/sharedfiles/filedetails/?id=3254421903
https://steamcommunity.com/sharedfiles/filedetails/?id=3254421752
Note
4x is heavier and needed upward thrusters to stop the elevator when going down because it was "crash landing" without thrusters.
I kind of gathered that too which is why I said that the way I did. I'm the same way. I tried all kinds of designs with all kinds of different blocks for years trying to manually build an elevator. I got some of them to work but a large majority of them failed in some way or another. Mostly because the hardest part is getting them to be stable and reliable.
If the game had cables and ropes making an elevator would be so much easier to do!
The hard part with that design for me was how to get it to stop on each floor at an exact place reliably, which was resolved with sensors.