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Put a way-point far above the planet so the trade outpost is in sight and it doesn't have to deal with the curvature problem.
Or . . .
With the A.I. blocks you can set the minimum and maximum altitude from the planet. With it being high enough off the ground it would help the collision avoidance to have the room to avoid manufacturing craters in the landscape.
Watch this video of a player testing the RC autopilot, he found a good solution and worth to watch because it gives a lot of experience by watching him do the needed Engineer testing :
https://www.youtube.com/watch?v=mCgou-HMmug
+
I recommend to watch this video if you want to try with the autopilot of the AI block :
https://www.youtube.com/watch?v=SqZrD9tmH_E
The autopilot on the Remote Control block doesn't avoid things very well it only flies the vessel in a straight line at the same altitude from waypoint to waypoint. If there's anything at all in the way between 2 waypoints we have to make other waypoints so the ship avoids smashing in to them, including large objects like planets.
We have to fly there manually, ourselves, first and set waypoints along the way to direct the ship around things it would smash into and steer it around other things like planets, etc, to set the autopilot up if we'd want to have an un-manned ship fly that route in the future or if we'd want to use autopilot again to get ourselves there.
Another way of doing it, without having to manually fly there the entire way is we can manually fly the ship up to an altitude where it won't smash into any of the mountains on a planet then turn the autopilot on telling it to go toward the far away waypoint destination. We have to keep an eye on it insuring it doesn't crash into anything. If it's getting close to something shut autopilot off, steer around it until the ship is clear or it, then turn autopilot back on.
We also have to watch it when the ship gets close to the destination. Most of the time waypoints we get from datapads are in the center of the object the waypoint is for. We have to stop the ship before it smashes in to the asteroid or planet or station, whatever the destination waypoint is.