Space Engineers

Space Engineers

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Hellboy Sep 16, 2023 @ 10:38pm
Space engineers lcd camera HELP needed.
I recently got a plug-in (LCD camera). But the modern didn't include detailed instructions on how to set it all up. I don't speak theck babble, so I have no idea what goes where and what does what. Is there anyone out there who has a video instruction I can follow? I really need help on this one. Use short and to the point, step-by-step or else it goes over my head. I have a stupid annoying learning disability, so I struggle to follow something I can't see or hear. Written instructions just don't work for me. So I'm asking you guys, help.
Originally posted by Jack Schitt:
Step 1: Place and name a camera. Copy it's block name (CTRL+C)
Step 2: Place an LCD screen and enter the camera's name into the LCD screen's Custom Data. (CTRL+V)
Step 3: In the LCD screen's settings select "Script" from the display options (None, Text & Images, Script) then select "Camera Display" from the menu that appears when you select "Script".
Step 4: Type /cameralcd in chat to enable the plugin and adjust settings.

There are other settings available for it. I've asked it's author to post the instructions somewhere so they're available. His display name is avaness. If you post in the pinned Plugin Manager topic on these forums he might answer you there.
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Showing 1-6 of 6 comments
Capt Fuzzy Sep 17, 2023 @ 12:59am 
The last time that I used that plugin, it lagged my game, and if I used more than one LCD, then the game became almost unplayable due to the lag.
As soon as I shut them down, everything went back to normal.
Since you don't speak 'technobabble' I won't bore you with the details, but let's just say that my computer is not a cheap one. It has the balls to run just about any game on the market today on max settings.
Maybe someday this will get fixed in some way, but in the meantime, I wouldn't bother with it. It's more trouble than it's worth, in my opinion.
Rox Sep 17, 2023 @ 2:43am 
Originally posted by Capt Fuzzy:
... more trouble than it's worth ...

Agree. Best avoided... however, by all means try it yourself... here's the easy way, this is a simple small world save ...

https://steamcommunity.com/sharedfiles/filedetails/?id=3036997098
Last edited by Rox; Sep 17, 2023 @ 3:23am
The author of this thread has indicated that this post answers the original topic.
Jack Schitt Sep 17, 2023 @ 4:26am 
Step 1: Place and name a camera. Copy it's block name (CTRL+C)
Step 2: Place an LCD screen and enter the camera's name into the LCD screen's Custom Data. (CTRL+V)
Step 3: In the LCD screen's settings select "Script" from the display options (None, Text & Images, Script) then select "Camera Display" from the menu that appears when you select "Script".
Step 4: Type /cameralcd in chat to enable the plugin and adjust settings.

There are other settings available for it. I've asked it's author to post the instructions somewhere so they're available. His display name is avaness. If you post in the pinned Plugin Manager topic on these forums he might answer you there.
Hellboy Sep 17, 2023 @ 4:10pm 
Thank you all so much for the reply. I got it to work, but all I get is a static image. But that's good enough because my model is mostly a museum piece and not capable of flight anyways. I've been working on a big project that I hope to be completed in the near future. As for now, that static image will have to do as it displays the skybox that I'm using. Hopefully, someday, this function will actually be put into the game as a standard.
Jack Schitt Sep 17, 2023 @ 6:36pm 
It's not going to show any movement if there's no movement to show. If there's an image of the view the camera sees on the LCD it's working.
The author shared the github link[github.com] to the plugin. If you want to use it on a cockpit screen include #: before the camera name in the cockpit or control seat's Custom Data. No space after the colon ( : ) .

The script sees the screens numbered from left to right. The first screen left is 1:
1:CameraName
In the cockpit's custom data.

Second screen from the left on a cockpit or control seat:
2:CameraName
In the cockpit's custom data.
Last edited by Jack Schitt; Sep 17, 2023 @ 6:37pm
Jack Schitt Sep 17, 2023 @ 6:58pm 
Originally posted by Rox:
Originally posted by Capt Fuzzy:
... more trouble than it's worth ...
Agree. Best avoided... however, by all means try it yourself...

My system is at least 10 year old hardware. With adjusting the settings I only get a very slight skip of lag with 1 screen using this plugin but the more I add, yeah, the worse it gets when I use it on a station.

What I mostly use it for that I've found to work well and not lag is for camera views on cockpit screens. I leave the script enabled but turn the on/off as I need or want the camera view on the dash for an immersive effect.
True: We can just set the camera view to a toolbar key and not use the plugin.

The lag is because it confiscates frames from the video card out of the game to place on the LCD. It's a really cool feature! My hope is avaness finds a way to copy the frames instead of confiscate them. I assume he's tried that.
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Date Posted: Sep 16, 2023 @ 10:38pm
Posts: 6