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https://steamcommunity.com/sharedfiles/filedetails/?id=2347992479
There's more than uranium in the GPS lists. It seems he noted and shared everything he consistently found in the same place. Most of the markers in his mods I've followed were on asteroids outside of the Earth-like planet's gravity.
I start by exploring the asteroids around Moons and between the Moon and its close planet.
+
Keep in mind Moons have all ores -1 that is Uranium but can be found faster by exploring the asteroids around it.
There are poor areas in space so it is harder starting over there and will help to buy at the Store block of Trading stations if needed.
EDIT
It gives us a different gameplay starting in space, there are Easy, Medium, Hard and very Hard areas we can start at and looks like you are at a hard/Poor area.
I can tell we have to explore only one time, it takes a lot of playing time to explore the Star System world and you will notice the Rich ores spots are always at the same areas.
Oh right, Is the map fixed then and not randomly generated? and do these "poor areas" sometimes just exclude one ore, how large are they generally if we want to escape it?
But you will know where it is easier to find all ores when playing in space because they are all at the same GPS, why I said we have to explore one time only.
Pertam Gold Ore 11.54%
Alien Gold ore 8%
Europa Gold Ore 7.3%
Mars Gold Ore 7%
Earth Gold Ore 7%
Moon Gold Ore 3%
Titan Gold Ore 1.3%
https://www.spaceengineerswiki.com/Ores
https://steamcommunity.com/sharedfiles/filedetails/?id=2975151849
Edit
Go to "Ore Rarity" i that guide.
To answer your original question, in my experience, gold is the rarest of ores found in space.
The answer is "yes and no". That is, the asteroids are computer generated because that's pretty much the only way to do it as they are infinite in number (or at least as much as your computer can handle). However, the initial seed the game uses to generate the map is always the same. That means you will have the exact same asteroids at the exact same locations containing the same ore deposits. Or, at least if you choose the same game start with the same option choices (e.g. choosing "low density" asteroids obviously gives less asteroids than "high density"). So, they are randomly generated in this sense but it's always the same game map. Of course, since your starting location in space will be random the asteroids in your local vicinity will be random from your point-of-view.
The planets are handled a bit differently. They are pre-made height maps and the ore deposits in them are a pre-made overlay map on top of that. Meaning the planets are always the same as are their ore locations. Of course, here too your initial starting location will be random and because the planets are quite large from your point-of-view it looks "random enough".
This also means that you could, if you wanted to, keep a list of all your ore GPS location markers and continue to compile a big list of them from all your Space Engineer games. Actually, could even be a common Wiki-based database for *all* players to put the ore locations. Call it a "Miner's Guild Prospector Data" or something. If you wanted to. The other side of the coin is that part of the fun is to search and find and knowing kind of prevents that. But you could do it if you wanted to.