Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2422592854
___
Note
The speed is limited for Perfo reason, the game is having a hard time to calculate over 100m/s, for example ; a ship can go through other blocks (other ship/station) at high speed because the game is not fast enough to calculate the block damages so it skips some that will stay not damaged.
Also have to use more blocks on ships, they need more thrusters and power blocks to be able to stop fast when going over 100m/s so ship concepts are not the same.
Edit
Another example -> The game may forget to open the Parachute at high speed.
Your link ( spaceengineers . com ) is not working, it gives a error page.
all you need is this text (numbers of your choice):
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Definition xsi:type="EnvironmentDefinition">
<Id>
<TypeId>EnvironmentDefinition</TypeId>
<SubtypeId>Default</SubtypeId>
</Id>
<SmallShipMaxSpeed>200</SmallShipMaxSpeed>
<LargeShipMaxSpeed>200</LargeShipMaxSpeed>
<SmallShipMaxAngularSpeed>360</SmallShipMaxAngularSpeed>
<LargeShipMaxAngularSpeed>180</LargeShipMaxAngularSpeed>
</Definition>
</Definitions>
put in a folder named data
within a folder named whatever you choose to name it and placed in
%appdata%\SpaceEngineers\Mods
... and that's all you need.
The speed is limited because on multiplayer servers excessive speed causes a bunch of issues and / or crashes the game. I don't think it matters in single player games. Speed is something I don't personally change. I understand why someone would want to change it.
Why would they do that? Did they fix it so increasing speed no longer crashes multiplayer?
I don't play multiplayer and don't use speed mods so I don't know.
Just test and remove if giving problems.
I don't think that the tutorial referred to is a Keen originated one, the site referenced in the original post was probably erroneously linked to a site that may be misdirected
Indeed so, but I ran a 150m/s limit mod on my server for years with zero problems except where planetary descent was not done with due caution ( that was before they added the skin drop containers, I guess they may need allowance where enabled).
No, that's the whole point... you don't use the whole file and adjust the speed in there, that then causes problems when Keen change things or if you want to use other mods that change the environment or many of the visuals... and if the 'mod manager' you refer to is an addon, that sounds suspicious in itself, but if you mean the stock ingame world/save settings screen, if it's not appearing there then there's a problem with the path and or directory where you're putting it... or occasionally when adding/changing things you need to reload the game to force it to re-read the directory tree and recognise new items... and the text file with the settings needs to have the extension .sbc but the name is unimportant, the game parses any and all sbc files and the XML within the file tells it what to do with the data, that's why avoiding typos is important.