Space Engineers

Space Engineers

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tmo97 Oct 16, 2023 @ 12:34am
Mod List
Starting new game is pretty frustrating, having to remember and select 100 mods.
Anything?
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Showing 1-14 of 14 comments
tmo97 Oct 16, 2023 @ 1:01am 
oof.
Jack Schitt Oct 16, 2023 @ 1:03am 
Make a collection or make a mod pack.
Rox Oct 16, 2023 @ 2:22am 
Originally posted by tmo97:
... remember and select 100 mods ...

Reduce the number of mods ?

Use a text editor, copy and save the mod list section from the save file as a text file and paste it in to new start games, but you need to edit/maintain that if you make changes.
Dan2D3D  [developer] Oct 16, 2023 @ 3:06am 
Hi, since the custom worlds are all the same on creating new I just create premade worlds and publish those in my Workshop.

1 - Test all Mods in a testing world to see if they are compatible with the new game version, so a thing to do on every game updates.

2 - Create a new Star System world where you add all your tested Mods.

3 - Do your Favorite world advanced settings.

4 - Load to see if all good.

5 - Exit without saving if all good,

6 - Publish that save in your Workshop and set it hidden for Perso use.

=

This way you will be able to reload new every time you want, never have to redo you Fav world setting again, never have to add your tested Mods, never lose that save and will be able to load from any PCs where you login with your Steam account.

I have all sorts of Premade worlds setup to my liking, some where my character starts at a easy Biome, some medium and some hard start.
Last edited by Dan2D3D; Oct 16, 2023 @ 4:25am
Dan2D3D  [developer] Oct 16, 2023 @ 3:18am 
I forgot to specify :

Mods are downloaded and installed automatically when loading a Modded world save so the Workshop world is the best and easy way to save our Mods list.


EDIT
We just have to do it one time only.
Last edited by Dan2D3D; Oct 16, 2023 @ 4:46am
UbioZur Oct 16, 2023 @ 5:01am 
Create a mod pack. A.K.A. create a mod that have for dependencies all the mods you need.
Then you only have to select one mod for your games.

I managed to find this from a search. https://www.reddit.com/r/spaceengineers/comments/jub6fm/making_mod_packs/

Apparently it doesn't load the mods in any particular orders. So it may not be the best option depending on the mods.

Dan2D3D way is also a good one if you know you will always start new games from the same start.
tmo97 Oct 16, 2023 @ 11:24am 
Yeah cheers for all the help. I was looking for something in-game, something 'Save Preset' 'Load Preset'. I guess it's just not that convenient for this game.
Dan2D3D  [developer] Oct 17, 2023 @ 6:13am 
Keep in mind we have to retest all Mods one at a time after a game update and may be a good thing to have a "Load Preset Mods" once they will stop working/updating the game.

Don't be shy to let them know!

Click "Submit Feedback" on their Support Portal :

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)

-> Important to know on Portal Feedback (suggestion) :

1 - Feedbacks must have only one idea in for the vote system to work properly, more than one idea to vote on will become unusable.

2 - A good title that shows what is in to vote on will give it a better visibility to have more votes.
Last edited by Dan2D3D; Oct 17, 2023 @ 6:15am
Rox Oct 17, 2023 @ 6:35am 
Originally posted by UbioZur:
... doesn't load the mods in any particular orders. So it may not be the best option ...

With 100 mods I guess you could split that into sub-packs based on the needed load order, also making the isolation of failures easier...
tmo97 Oct 17, 2023 @ 9:06am 
Have they fixed subgrid drifting yet? If not, I really don't see the point in being the 20,000th person to let them know that they want a mod manager. Kinda fun if you wanna look up how many times that problem has been marked resolved without there anything actually happening.
tmo97 Oct 17, 2023 @ 9:13am 
I'm not going to spend a half hour scrolling through Steam's interface and reloading my game. This question thread can be treated as answered: No, there is no vanilla in-game mod manager, and there is no mod manager mod.

For those of you who want to call me names, I'll be delighted to feel your insults clatter off my armor.
Dan2D3D  [developer] Oct 17, 2023 @ 9:34am 
It's the "joy" of playing with player made Mods but we get used to at some point, well we know the working Mods after testing all Mods on every game updates.

I have published my Fav Mods in my Workshop so I never have test and readd those again.
Last edited by Dan2D3D; Oct 17, 2023 @ 9:34am
Dan2D3D  [developer] Oct 17, 2023 @ 9:37am 
Originally posted by tmo97:
Have they fixed subgrid drifting yet?

I can tell it's much better in the new game version because I have a ship with open/close ramp using one hinge that was moving on its own but all good in the new game version.
Last edited by Dan2D3D; Oct 17, 2023 @ 9:38am
tmo97 Oct 25, 2023 @ 12:20pm 
Dock a small grip ship to a big grid ship.
Try to hover in atmosphere.
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Date Posted: Oct 16, 2023 @ 12:34am
Posts: 14