Space Engineers

Space Engineers

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dyl9n Jan 16, 2014 @ 8:30pm
Why is my ship so slow?
I made a small ship with about 8 reactors in it and a good amount of thrusters, it had a decent amount of mass but it was only going 1.5 m/s. How do I make a ship go faster and use all of its power usage?
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Showing 1-15 of 15 comments
Click Jan 16, 2014 @ 8:59pm 
more engines, also the heavier your ship the slower it will go (so again more engines) and with more engines means more power usage... it will take you awhile to work it out and alot of testing will have to be done... just mess around with adding more engines and getting rid of un-needed weight...
happy flying :)
Aethio Jan 20, 2014 @ 7:21pm 
Yeah, basically, in a nutshell: Grab a massive amount of Large nuke. reactors, and grab a lotta thrusters, and smack em to a ship, and bam

sldstl2005 Jan 21, 2014 @ 1:15am 
I suck at math explain x and Y in idiot terms please.
Skcarkden Jan 21, 2014 @ 3:58am 
Originally posted by sldstl2005:
I suck at math explain x and Y in idiot terms please.

quite simply... reactors can only support a certain number of engines etc... so too many engines and not enough reactors would be bad just as much as having too many reactors and not enough engines to make full use out of it. like a ratio.
sldstl2005 Jan 21, 2014 @ 4:55am 
Think I read somewhere it's like One Small reactor per two small engines. Is this correct? And whats the number of larger thrusters per small reactor. Or Large reactor per small and large thruster? Is any of this making sence?
Skcarkden Jan 21, 2014 @ 5:59am 
Originally posted by sldstl2005:
Think I read somewhere it's like One Small reactor per two small engines. Is this correct? And whats the number of larger thrusters per small reactor. Or Large reactor per small and large thruster? Is any of this making sence?

Oh, you make sense, i can understand your question quite well. Unfortunately, i do not own this game.. yet. I just figured i'd answer the question regarding this x and y reference, because using ratios is a general thing and not specific to just this one game.

When i finally am able to either trade for this game or buy it in 2 months when i can spare money and if this isn't answered for you yet i'll try to help you get the answer :)
whistler118 Jan 21, 2014 @ 6:30am 
My way of doing it is if im making a small fighter I will typically go for 3-6 boosters facing rear, 2 boosters on each side facing outwards (to provide movement left and right) 1 or maybe 2 boosters facing upwards, 4 boosters facing down and maybe 2 facing forwards.

For engines you want to test as if you are doing high speed turns or stopping and your % goes over 100% and into the red you need to add more.

Hope this helps
dyl9n Jan 21, 2014 @ 9:29pm 
Originally posted by whistler118:
My way of doing it is if im making a small fighter I will typically go for 3-6 boosters facing rear, 2 boosters on each side facing outwards (to provide movement left and right) 1 or maybe 2 boosters facing upwards, 4 boosters facing down and maybe 2 facing forwards.

For engines you want to test as if you are doing high speed turns or stopping and your % goes over 100% and into the red you need to add more.

Hope this helps
How many reactors do usually put, and how fast does it move?
simple_one73 Jan 22, 2014 @ 5:16am 
You have to make a ship, look at the stats, and do the math, but here is the simple breakdown
you need 1 small reactor for 2 small thrust
1 large reactor for 4.5 thrust
As a minimun only thrusters facing 1 direction, so 1 L reactor supports 4 facing the rear, 2 side 1 up 1 down, and 12 gyroscopes just fine
As a side note the game is "engineer" and so a really fine tunes well flying fighter is more complicated than that. start with something small 60,000kg or so.
I have a world that is just fighter designs, a world that is just escort ships, and a world that is just gates and turrets.
good luck
Its odd, but i have never really had this issue. I have NEVER worked out the stats. But i still always get a ship that purrs like a kitten. Why? I am not trying to boast or be big headed or whatever. I genuinely wonder why? I am definitely not a "natural" at it. (My ships dont look as shiny as some of them out there. My rule of thumb is functionality, not looks. But as i say, i dont sit and work out the ratio of generators to engines etc...
Forge Master Jan 22, 2014 @ 6:44am 
In Space, where there is no gravity.. Weight should not be a factor in your ship's speed.
Last edited by Forge Master; Jan 22, 2014 @ 6:45am
aliengmr Jan 22, 2014 @ 12:22pm 
Originally posted by Forgewolf:
In Space, where there is no gravity.. Weight should not be a factor in your ship's speed.

There is no "air" thus no resistance. Mass is still a factor. see E=mc 2

While there will be nothing to slow you down, you ships mass and the energy required to "move" that mass is one of the fundementals of space travel. Getting anywhere close to the speed of light would require infinite energy.


ljames Jan 22, 2014 @ 12:38pm 
Originally posted by Forgewolf:
In Space, where there is no gravity.. Weight should not be a factor in your ship's speed.

Inertia is still a factor. Massive objects are difficult to accelerate or decelerate.
yacabo Jan 25, 2014 @ 1:02pm 
Try the large thrust
Skcarkden Jan 25, 2014 @ 1:20pm 
heh.. boughtthe game now... oh god.. i suck XD but i don't have trouble with engines and power... just designing a ship that doesn't look like i'm obsessed with flat lego bricks >.<
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Date Posted: Jan 16, 2014 @ 8:30pm
Posts: 15