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happy flying :)
quite simply... reactors can only support a certain number of engines etc... so too many engines and not enough reactors would be bad just as much as having too many reactors and not enough engines to make full use out of it. like a ratio.
Oh, you make sense, i can understand your question quite well. Unfortunately, i do not own this game.. yet. I just figured i'd answer the question regarding this x and y reference, because using ratios is a general thing and not specific to just this one game.
When i finally am able to either trade for this game or buy it in 2 months when i can spare money and if this isn't answered for you yet i'll try to help you get the answer :)
For engines you want to test as if you are doing high speed turns or stopping and your % goes over 100% and into the red you need to add more.
Hope this helps
you need 1 small reactor for 2 small thrust
1 large reactor for 4.5 thrust
As a minimun only thrusters facing 1 direction, so 1 L reactor supports 4 facing the rear, 2 side 1 up 1 down, and 12 gyroscopes just fine
As a side note the game is "engineer" and so a really fine tunes well flying fighter is more complicated than that. start with something small 60,000kg or so.
I have a world that is just fighter designs, a world that is just escort ships, and a world that is just gates and turrets.
good luck
There is no "air" thus no resistance. Mass is still a factor. see E=mc 2
While there will be nothing to slow you down, you ships mass and the energy required to "move" that mass is one of the fundementals of space travel. Getting anywhere close to the speed of light would require infinite energy.
Inertia is still a factor. Massive objects are difficult to accelerate or decelerate.