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I think the solution lies in custom server settings and giving server owners the tools to custom-tailor the experience for what they're looking for. A build server may prevent you from bringing spacecraft into another's territory without permission, for example, or preventing collision and weapon damage except when both parties agree to a fight. A server all about massive PvP battles may have a public shipyard for different factions so no one ever runs out of space ships to shoot with. Servers aiming to emulate EVE could have true no PvP zones, zones with NPC ships that act as police, a bounty system, et cetera.
For all that to happen there needs to be robust modding support. Only so much of that can come with vanilla Space Engineers.
I put in a discussion post about ensuring that Server Owners who host servers have a lot of freedom in this game in the ideas section with no responses. I really, REALLY hope that before the MP server software is released they really flesh out administrative issues for owners.
In my post (i dont know if you were talking partly about that) i said that you make it so that if anything you built causes damage to someone elses ship. So if your ship rams into someone or if you loose a piece of your ship and ram it into someone itl be marked as your stuff and you would recieve the bounty.
Any idea that supports a multi-gamemode server such as PVP or Build servers NEEDS better administrative tools serverside so that Server owners can implement them. The problem I see is that 90% of the community are NOT server owners and are not thinking about these issues. However, when Multiplayer comes, it will affect their whole gameplay if per se, I as a Server Owner and Admin cant ensure you cannot be griefed on a build server or have no way to designate safe zones for players in PVP servers.
My largest fear is that stock multiplayer will be as useless for public servers as stock Minecraft servers are, and we will be relying on free mod support for 4-5 years to run decent, public servers.
Minecraft's a pretty good lesson in how to not support your modding community. Bit.ly links monetizing other people's mods, multiplayer cheats posted in the offiical forum for all to use because an admin that didn't understand English 100% misinterpreted a letter he got, mod authors that intentionally make their mods incompatible with others because they don't like so and so's fanbase. And everything breaks every version. As great as some of the stuff modders have done, it could have been so much more.
The main reason I didn't assumed this position is because I want to prevent the griefers themselves, not their actions. I think it's more effective.
Of course, I used this expression because I was a Minecraft's player, so either block spamming or massive destruction are grief types for me.
EDIT: Actually, massive destruction without any reason, like faction wars or any other roleplay/gameplay thing.
I can only agree with your argument, but I hope you have understood my intetions.