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If you're talking about the coordinates of any spot on the map, you have a bigger set of issues. coordinates of the small ship grid, large ship grid or station grid? Given the size of the map, those coordinates then come up in the millions. If we have huge epic sied maps, you'd have coordinates in the hundreds of billions - just not feasable.
If the coordinates were based on kilometers, and 0,0,0 was the initial spawn (or reference point set by the devs), then what would be the problem? yes, you'd get pretty high numbers some places, but so does the mass of the ships.
Minecraft does it pretty well, just have to do so.
maybe it's some sort of way of 'cleaning' up the hud..that's all i can think of why they changed it...but at the price of nav...I dont think it's worth it at all, and could be done entirely differently by settings in options for a listening distance/types allowed on hud.
as far as big numbers, it was entirely feasible. write 119km instead of 119,000. pretty easy. and as for them going into the millions, going out that far in and of itself is not feasible. Nobody travels that far unless they want massive warping. I had a ship drift out to 12 million meters and had nothing but blurring everywhere of my ship and the character was even warping 100 m off of the camera. it was only drifting about 10 m/s and i still couldn't spawn without instantly dying due to the warping, and was never able to regain control of the ship to throw on the dampeners.
So no, it wouldn't go into millions, let alone billions. object positioning is massively distorted that far.
Apparently you don't play online that much. Two popular servers in my area, Desolation and Land of Nod, used maps that went to 900km in all directions from center. so actually it was 1.8 mega meters in diameter. Mainly to make it hard for trolls to turn the xyz beacons off easily. Of course, people don't use that entire space. But I kept my stuff at 100km just to be safe...from troll likelihood anyway...of course nothing can escape the reach of the update that makes wherever you hide your stuff null but that's another story...
Regardless of the map size, 30km is probably the minimum required for online, given the trolls that can easily stumble upon your creations. 10km is the viewing distance. A lot of people spawn 10km from center to begin with. That's 20km from center they can likely find your stuff, add another 10km for a tiny buffer.
Making multiple beacons is just making a trail to your base. Kind of defeating the purpose of hiding your base. Why is it too much to ask for beacons to be reinstated instead?
I was wondering how to align objects into space, or to demarcate a path or an area with real linear lines. With artifical horizon, some coordinates and a sheet of paper, all of this can be done easily. Without that, it is just impossible, unless spending so much steel to link objects then unmerge them and blablabla ....