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Keep in mind the following :
-> Battery and Hydrogen = Minutes of power and we must build Recharging stations and Gas stations where it is needed.
-> Reactor with Uranium = Can give Years of power and never need to be recharged.
-> The best Drones are the ones able to stop from 100m/s to 0m/s in 4 seconds so the most important thrusters are Backward and Upward.
EDIT
Just a bit of Uranium can give months of power.
No need to build Recharging station / Gas stations and no need to setup blocks with actions to return to recharging station when we use Nuclear Drones.
Nuclear Drones = Way less blocks and less work needed.
If I fly myself I use 5-10% of my fuel lifting up into orbit and coasting to my station. The AI uses at least 90% and in some cases won't reach the station.
OR
A player may know a Mod for you and will post in to share.
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A lot of Uranium can be found around all Moons and Planets, all 3 moons have +20 Uranium asteroids around them and you will never have power problems with just a few complete sphere of Uranium, and way way more can be found around all planets.
I know it takes time to explore the asteroids around Moons and Planets but keep in mind ores are at the same GPS coords in all available premade worlds so we just have to explore one time to know the RIch ore spots of the game.
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A kind player shared Blueprinted LCDs with Uranium asteroids around all Planets and Moons of the sandbox world named "Star System"
https://steamcommunity.com/sharedfiles/filedetails/?id=2347992479
Edit
Earth Moon Uranium asteroids for example :
https://steamcommunity.com/sharedfiles/filedetails/?id=3360594984
(edited)
https://steamcommunity.com/sharedfiles/filedetails/?id=3365781501
https://steamcommunity.com/sharedfiles/filedetails/?id=3365789183
EDIT
Ice fueled setup = 1 O2/H2 Gen for 2 small Hydro thrsuters.
+
Heavier when exiting the Moon because full of ice and the ship become light once no more ice so it will do a better landing using Atmos thrusters when it returns to Europa station.
May be better, well it should work fine if they fixed the "one way" option :
https://www.youtube.com/watch?v=mCgou-HMmug
Currently, I can propel a 600 ton "shuttle" from Earth to space on two small hydrogen tanks with twelve small grid hydrogen thrusters.
I manually set the thrust overrides via the toolbar, to keep the thruster output as low as necessary, to maintain near 100m/s.
If I could do this with Event Controllers, based on calculated weight and level of "G" gravity, I could possibly automate lift off and re-entry.
I'm thinking daisy chained event controllers that automatically switch over from one to the next, switching Event Controllers on and off in the chain as gravity changes.
In gravity, well hopefully you can use atmo thrusters with a small reactor, so it isn't such a big deal.
Whoever wrote the code for the autopilot doesn't understand the concept of "hunting", which is a fundamental concept in any IRL autopilot, servo mechanism, etc. I feel like this code was very much rushed and never revisited.
well i have your solution then. use a if speed is X shut off the forward thrusters so they burn minimal fuel/energy and have a if planet gravity is X so for example .4 and have one type of thruster turn off and another turn on. you could also for fuel efficiency is shut off the reverse thrusters while exiting a gravity-well then once 0 gravity is reached turn them on.