Space Engineers

Space Engineers

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anon_omis Jan 3, 2015 @ 11:11am
How important is center of mass and center of thrust?
I know in KSP it's very important in order to keep your craft flying straight but what about here in SE?
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Showing 1-7 of 7 comments
Nightwing Jan 3, 2015 @ 11:43am 
Center of mass is only really important when you're putting a gravity drive in your ship.
Afaik placement of thrusters has no bearing on ship handling. Just make sure you have at least one in all 6 voxel directions...
DC-GS Jan 3, 2015 @ 11:46am 
If accelerate with one of my ships, he turn upward during acceleration.
Sure it has nothing to do with mass and placement of thrusters?
The ship has also some doors connected with rotors. Can imagine it has something to do with them.
MysticMalevolence Jan 3, 2015 @ 11:54am 
Originally posted by DC-GS:
If accelerate with one of my ships, he turn upward during acceleration.
Sure it has nothing to do with mass and placement of thrusters?
The ship has also some doors connected with rotors. Can imagine it has something to do with them.
That's because it considers those doors separate ships, and therefore has trouble moving them.
Zorlond Jan 3, 2015 @ 12:19pm 
Anything connected to your ship via Connectors, Rotors, or Pistons is considered a separate ship, and will affect your thrust.

If you don't use those three blocks, you could build the most off-balance, off-center designs imaginable and it'd fly just fine. But thruster torque has been whispered around as being planned for the future. Just something to keep in mind.
DC-GS Jan 3, 2015 @ 12:56pm 
Thruster torque sounds interesting.
I also heard, they gonna ramp up the rotors and pistons.
Another issue I had with my ship: once i hit ~50 m/s, the server lagged due autosave. After it resumed, my rotors broke.

Can't wait to see more updates.
ZombieHunter Jan 3, 2015 @ 3:07pm 
Thruster position appears to have no bearing on actual ship handling just as gravity is not accurately simulated in the game due to obvious reasons. Weight of blocks does have a bearing on the ship in as much as thrust is concerned and the forces they exert when they collide with other blocks. I was building a ship that was floating and removed some windows while my inventory was full. The excess glass and girders fell on my bridge floor and pushed the front down so my ship was at a 45 degree down angle.
Last edited by ZombieHunter; Jan 3, 2015 @ 3:08pm
Chip Patton Jan 3, 2015 @ 4:07pm 
Originally posted by Nightwing:
Center of mass is only really important when you're putting a gravity drive in your ship.
Afaik placement of thrusters has no bearing on ship handling. Just make sure you have at least one in all 6 voxel directions...

It is actually important for manual controls (such as gravity drive). For instance, if you turn your gyroscopes off and your thrusters aren't centered with your mass, you will see expected erronious trajectories. If you turn off your thrusters and your gyroscopes aren't centered to your mass, you will see your ship's pivital point is no where near your ship's center. Your gyroscopes seem to auto-stabilize the ship when thrusters are active so until you lose gyro controls or thruster controls else using either manually, you won't notice the diffrence.
Last edited by Chip Patton; Jan 3, 2015 @ 4:08pm
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Date Posted: Jan 3, 2015 @ 11:11am
Posts: 7