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Afaik placement of thrusters has no bearing on ship handling. Just make sure you have at least one in all 6 voxel directions...
Sure it has nothing to do with mass and placement of thrusters?
The ship has also some doors connected with rotors. Can imagine it has something to do with them.
If you don't use those three blocks, you could build the most off-balance, off-center designs imaginable and it'd fly just fine. But thruster torque has been whispered around as being planned for the future. Just something to keep in mind.
I also heard, they gonna ramp up the rotors and pistons.
Another issue I had with my ship: once i hit ~50 m/s, the server lagged due autosave. After it resumed, my rotors broke.
Can't wait to see more updates.
It is actually important for manual controls (such as gravity drive). For instance, if you turn your gyroscopes off and your thrusters aren't centered with your mass, you will see expected erronious trajectories. If you turn off your thrusters and your gyroscopes aren't centered to your mass, you will see your ship's pivital point is no where near your ship's center. Your gyroscopes seem to auto-stabilize the ship when thrusters are active so until you lose gyro controls or thruster controls else using either manually, you won't notice the diffrence.