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Frigate, mobile base, oversized kamikaze, flying party gun, flying gravity party gun, etc.
Second: How huge do ya want.
Tiny, small, sorta small, station size, bigger than a cargo ship, bigger than a big cargo ship, bigger than a planet etc.
Third: What is your corridor layout gonna be.
Complex, complex, complex, maze, complex, or complex.
Fourth: What do you want it to look like, versus how good is it gonna be.
Beautiful but ♥♥♥♥♥♥ (arron74), decent and practical, or pathetically boring and sooper dooper practical.
there ya go, questions ta ask yasalf
Other than that.... A hanger is always good... I mean you got to get into the ship somehow! This of course means you need some sort of shuttle designed to take you to the ship - you really just don't want a door - the hanger should have a double doored airlock leading away from it if you want to be "realitic"
Other than that......
I designed a mining carrier where its mission is to trasport large block mining ships(useing magnetic blocks since landing gear cannot be trusted) and the carrier itself stores the ore to bring back to the refinery.
But its a large ship destroyer size with 8 large cargo holds for the ore, the bridge itself weighs almost 2m kilos its other parts i do not know but its total weight is something to behold thnx to the two layers of armor, the exterior being heavy and the interior being light(for manuvering sake)
So thats something else to consider for the mission of your ship do u want to get away or outlast your enemy? If your enemy so happens to find it. Sometimes its best to do neither and just sit there looking intimidating, its survival after all its surpizing how many people think more then twice if they should or should not (in more respectable servers anyway)
Trust me. Big ships are good all - rounders.
Try to make it compact, and try to make it so it has everything. Make it so it is easy to built and does not require many resources yet it overcomes any other large ship.
Once you have that set, then a lot of the rest follows. If you're building a mobile base, then refining and production facilities are paramount, as is easy resource transfer and good storage capacity. If you're building a carrier then the hangar system is central to the design of the ship. If you're building a general combat ship, then the weapons and their arrangement are going to be the first thing you think about.
You can get a rough estimate of how large you'll need to make the ship based on how large the primary system wants to be. (scaling up the main function of the ship is going to have a knock-on effect that makes the whole ship bigger)
I try to build the interior layout first before working on the ship exterior. You can use the deck layout to define the general shape of the ship, and you can always pad it out or add an artistic touch to the ship exterior when you build it.
By contrast, the few times I've tried to shape the exterior first has resulted in a very cramped ship interior as I tried to cram everything into the space I'd left myself.
What I will say is that if it's for survival, try not to make it too much bigger than it needs to be. A larger ship is going to have a much higher energy consumption, be a bigger target, and likely not be able to get away as fast; there's always someone with a bigger ship.
Oh, and take advantage of the new projector block to plan the ship out in creative :-)
It has 9 L storage containers, 2 refineries, 2 assemblers, 3 L reactors, and 4 connectors (1 on a dorsal landing pad, and 3 side-by-side in an internal hangar).
I started by designing the funnel, followed by the main conveyor system. Once that was done, I built toward the front, putting in the aforementioned hangar, followed by the starcases to the cockpit. Once that was comnpleted, it was time for me to put in the engines and gyroscopes.
Upon completion, I converted it to a ship, and it works beautifully.
I have 2 refs, 4 assemblers, and 10 arcs on my medium drill ship powered by 4 small reactors
eaiest way to do the projector bit is to make a connector with the large ship/station projector on it and have that docked to a small ship/drone so that you can fly the hologram through your larger ship/station so you can check your corners as well as your doors