Space Engineers

Space Engineers

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zibafu Nov 29, 2014 @ 2:21pm
how to place small projector ?
since the large projector cannot place small ship blueprints, unless i am missing something you cannot place a small projector on a station
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Showing 1-9 of 9 comments
Zorlond Nov 29, 2014 @ 2:28pm 
Basically you have to put it on top of a landing gear made with 'New Small Ship'. Kinda clumsy, but it works.

And don't forget, it needs to be powered. So, have a solar panel ready to go. : /
Last edited by Zorlond; Nov 29, 2014 @ 2:29pm
mid endian Nov 29, 2014 @ 2:28pm 
one method is to build a small ship that puts landing gear on station block, then add reactor and projector into that.

if you're worried about landing gear gliding in multi, create large landing gear on station block then attach small rotor head on top. that should let you build a large, small ship with less worry of landing gears tearing off.

the alternative is to just place a projector on a small ship that is similar in size to the one you'll be building, that removes all the problems with exploding rotors and landing gear.
Namdoolb Nov 29, 2014 @ 3:08pm 
My two preferred methods for putting s small projector on a station would be: Connector and/or Rotor.

Joining by connector is pretty easy, and once it's joined you don't have to worry about keeping the projector powered (like you would with landing gear).
The drawback (which is only really a drawback when you start getting into the area of automated assembly lines) is that you'll "never" align it perfectly with the grid of the large ship or station it's mounted on.

Joining by rotor is a little more difficult, but if you check out the update video for the 1.057 update, it should tell you how to get a small rotor head attached to a large rotor base (if you don't already know).
The rotor is a little more precise than the connector, since you can make sure that it's aligned with the ship grid its on. You've also got the ability to rotate the projection mid-build if you need.
The rotor should also be more stable than connector or landing gear, however given the early access nature of the game "stable" is a relative word.
Namdoolb Nov 29, 2014 @ 3:16pm 
Originally posted by Scout of Honor:
Merge blocks are probobly the best idea yet. I tried with the rotors and connectors when i was having this problem and it did not work any better then the landing gear itself.
The connectors can come undone by too much speed just like the landing gear itself. Atleast from what i tried. And the rotors would explode and destroy my ship before i could save it into my blueprints.
Except a small ship merge block won't join to a large ship merge block.
They are different sizes.
Skywolf* Nov 29, 2014 @ 3:58pm 
I placed small projector on small "tug" ship - project and hold into "flames" of welder like a marshmellow, turn and move for even welding, and remove when done.
With welder being feed parts from stores it's easy.
:-D
Posted a pic.
Namdoolb Nov 29, 2014 @ 4:18pm 
Nice :-)

I have one of these:
http://steamcommunity.com/sharedfiles/filedetails/?id=347694746
It's not working completely perfectly yet, (there are some minor clipping issues that are occuring during the welding process) but it's working. (And it's really cool to see in action)
zibafu Nov 30, 2014 @ 1:54am 
ahhh, got it, cheers, then was 30 minutes of WHY THE F^54^%$£^%&K WONT THIS BLUEPRINT ALIGN !

before I realized that apparently landing gears dont count as "touching an existing block" :o
Skywolf* Nov 30, 2014 @ 2:35pm 
Originally posted by zibafu:
before I realized that apparently landing gears dont count as "touching an existing block" :o

LOL I made suggestion they do so on Keen's SE forum yesterday.
raymazoida Dec 2, 2014 @ 4:00am 
I have started using the "maglocks" mod - basically flat super stable landing gear. Means I can mount the small ship perfectly, lock it to the station, and no matter how hard i run at it its not exploding!
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Date Posted: Nov 29, 2014 @ 2:21pm
Posts: 9