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Average size of a capital ship
I was wondering if the community has a general consensus on how large an average capital ship should be?
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Showing 1-15 of 28 comments
BRRM Nov 27, 2014 @ 6:59am 
well.... capital ship... a battle ship as ive read on many sites, can be upto a 1km+ long. 2.5meters per block. so 400 blocks long. star destroyers from star wars reach upto 2kms in length?
Last edited by BRRM; Nov 27, 2014 @ 7:00am
Wulf_Jarlson Nov 27, 2014 @ 9:38am 
Many sizes of capital ships have been uploaded to the workshop.
It all comes down to taste and how big a ship your computer/server can handle.
I like the 1km size ships, yet, have stayed with smaller designs untill the game is more polished.

I hope this helps.
smoothpop Nov 27, 2014 @ 10:00am 
well i try to designate by actual navy clasification (rough washington naval treaty outlines) so a medium cruiser would have a mass about 10k tons which are the smallest capital class ships. but drednoughts can be anything from about 28k tons up. a typical heavy cruiser would be 11k tons to 18k and a typical battlecruiser between 18k and 32k. carriers would be from 8/9k for the smallest escort carrier and from 18k for fleet carriers. super carriers would typicly match a dreadnought in mass
Namdoolb Nov 27, 2014 @ 10:49am 
Well, the small number of "proper" capital ships that I've constructed tend to be in the range of about 250m long (100 blocks). Width is variable depending on the design, but usually comes out at somewhere in the 80-120m range (36-48 blocks). Height is usually somewhere in the 50m (20 blocks) range.

But I know tastes vary, people have different construction styles and build to different scales. I daresay I'll get around to building a 1km monster some day. It's just that once the ship gets to about that size, it feels to me like it has everything it needs.
iarobot88 Nov 27, 2014 @ 11:26am 
capital ships in eve - cariiers - 1-3 km axis
super capitals 7-15 km axis
battleships 500-900 m axis
Bruh Nov 27, 2014 @ 11:34am 
I would say that in terms of size: No, the community does not have a general consensus on the size of a Capital Ship. It's not like we're all bickering over classification for our ships, it's just a personal choice by each creator. The term means different things to different people, and thus we have "Capital Ships" of all shapes and sizes.

What I would say is that there seem to be agreed-upon elements to the Capital Ship:
- A "Bridge" where one or more cockpits/flight seats control the various functions of the ship. In almost all cases, a Capital Ship is crewed by more than one player. Cockpits and Flight seats may be present in other sections of the ship, but a "bridge" is almost always present to hold the "Captain", who coordinates his ship (and presumably, the others in his fleet). This section of the ship often functions as a lookout point as well, though that becomes a tradeoff between situational awareness and vulnerability of the bridge/command center.

- Weaponry of some description. Whether that includes turrets, gravity projectiles, rocket launchers or others is up to the designer.

- A design that suggests the ship is intended to "lead" a fleet of other ships, or outclass them in sheer size, durability or strength. Capital Ship designs often pull double duty as Flagships, the biggest and most important ships in the fleet. Many of these ships are carriers of fighters and/or bombers, to further boost their defenses.

So if you're asking because you want to know how big your Capital Ship should be, I would tell you to build it as large as you need it to be. You may face situations where you'll think "My ship is not big enough / powerful enough / tough enough to take on this enemy ship", but the same could be true when piloting any ship. Imagine that whatever you build will be surrounded and supported by ships half its size and smaller. Bear in mind that there are likely to be few ships of this size, and that it should represent and complement your fleet's style as a whole. Ask yourself, 'If you had to sum up your whole fleet/faction in one ship, what would that ship be?'. If it's small and sleek, build it that way. If it's large and majestic and full of form over function, then build that. You really can't go wrong.
TheBoot Nov 27, 2014 @ 11:43am 
Doesn't seem like anyone is taking into consideration whether you're playing in Creative or Survival mode. In Creative you can build whatever you dream up. In Survival, you're gonna be limited to resources at hand and that will really challenge your creativity to come up with something that is functional while trying to be as efficient as possible.
BRRM Nov 28, 2014 @ 6:02am 
Originally posted by TheBoot:
Doesn't seem like anyone is taking into consideration whether you're playing in Creative or Survival mode. In Creative you can build whatever you dream up. In Survival, you're gonna be limited to resources at hand and that will really challenge your creativity to come up with something that is functional while trying to be as efficient as possible.
very true. time, resources and computer (due to the games limitations on driving massive ships and causing stutter and lag. ). i remember making a small thing about 80ish blocks long and such as an offshore miner (with drones and such) and by myself took me like id say a week or so on and off in survival. hardest thing is platinum without the x10 multiplier on speed. so slooooow. but multi refineries fix that.
Gentleman Fox Nov 28, 2014 @ 7:43am 
Originally posted by BRRM:
well.... capital ship... a battle ship as ive read on many sites, can be upto a 1km+ long. 2.5meters per block. so 400 blocks long. star destroyers from star wars reach upto 2kms in length?

if it doesnt lag your game its not quite a capital ship haha ^_^
Stinger Nov 28, 2014 @ 7:50am 
All depends on how many resources you have, and how big you are willing to build.

I, for example, generally stick to lightweight ships, trying to not go very far past 1000000 (million) KG. As such, my ships are typically small, and scarilly fast for their size, which is almost NEVER over 100 blocks long, and is closer to 30-40. Though, they may go bigger in the event I build a carrier. Hey, you need the extra space, right? :3

So, really. This is how I do. You may do differently, but this is how I do. You do how you do, I do how I do. That good enough? Good.
Nightwing Nov 28, 2014 @ 11:43pm 
My build methodology is 'form follows function' meaning that the appearance is ALWAYS influenced by the ship's purpose.
My mining barges, for example, almost always end up looking kinda like a floating brick with a wedge carved out of one area, and a semi-phallic protrusion on one end that holds the control seat.
Even the shape of my Ethereal Funnel, by far my best-looking ship, was dictated by it's intended purpose: It's meant to use a modified holding cell to direct materials into a central collection point, where it'll then be pulled into a pretty extensive conveyor system. Despite it's size, it's still one of the more agile large ships I've flown.
All those functional requirements created a ship that wouldn't look out of place in some galactic metropolis.
. Apr 20, 2015 @ 2:00am 
At the moment my friend and I are building our first co-operative capital ship (We will captain it together). It is about 1/3 finished all over, but probably 1/5 on the inside and 3/4 on the outside. It's stats right now are 240 blocks long, 50 blocks wide on the largest width, 28 on the smallest. It is propelled in the rear by 4 Titan Engines and weighs over 15,000,000 kg, with an estimate from my friend and I of over 40,000,000 kg (40,000 tons) upon completion. This is just an example of a probably average sized capital ship. Any before that were max 120 blocks long for me and 150 for my friend.

I think it really depends on the computers power, the server internet, the function and the preferred shape/size by the creator. The biggest I have ever seen is probably 700 blocks long, and the smallest at 80, so it really depends on the creator/s preference.
ArachnidXIII Apr 20, 2015 @ 2:10am 
Originally posted by Gentleman Fox:
Originally posted by BRRM:
well.... capital ship... a battle ship as ive read on many sites, can be upto a 1km+ long. 2.5meters per block. so 400 blocks long. star destroyers from star wars reach upto 2kms in length?

if it doesnt lag your game its not quite a capital ship haha ^_^

Haha, That seems to be a good way to Summerise it
Nuttercater1 Apr 20, 2015 @ 4:26am 
My largest Battlecruiser was 88,000 tonnes and not yet completed, but is designed to be able to take a very heavy beating.
Aetrion Apr 20, 2015 @ 5:33am 
The essential metric in this game is block count, not size.

From a practical gameplay standpoint there is a point where bigger isn't better. You eventually just hit the point where your ship is impossible to miss with even the most unwieldy of weapons, and can't effectively maneuver. The only kind of ship that is still useful at that size is a carrier that launches smaller ships and stays out of combat itself.
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Date Posted: Nov 27, 2014 @ 6:50am
Posts: 28