Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It all comes down to taste and how big a ship your computer/server can handle.
I like the 1km size ships, yet, have stayed with smaller designs untill the game is more polished.
I hope this helps.
But I know tastes vary, people have different construction styles and build to different scales. I daresay I'll get around to building a 1km monster some day. It's just that once the ship gets to about that size, it feels to me like it has everything it needs.
super capitals 7-15 km axis
battleships 500-900 m axis
What I would say is that there seem to be agreed-upon elements to the Capital Ship:
- A "Bridge" where one or more cockpits/flight seats control the various functions of the ship. In almost all cases, a Capital Ship is crewed by more than one player. Cockpits and Flight seats may be present in other sections of the ship, but a "bridge" is almost always present to hold the "Captain", who coordinates his ship (and presumably, the others in his fleet). This section of the ship often functions as a lookout point as well, though that becomes a tradeoff between situational awareness and vulnerability of the bridge/command center.
- Weaponry of some description. Whether that includes turrets, gravity projectiles, rocket launchers or others is up to the designer.
- A design that suggests the ship is intended to "lead" a fleet of other ships, or outclass them in sheer size, durability or strength. Capital Ship designs often pull double duty as Flagships, the biggest and most important ships in the fleet. Many of these ships are carriers of fighters and/or bombers, to further boost their defenses.
So if you're asking because you want to know how big your Capital Ship should be, I would tell you to build it as large as you need it to be. You may face situations where you'll think "My ship is not big enough / powerful enough / tough enough to take on this enemy ship", but the same could be true when piloting any ship. Imagine that whatever you build will be surrounded and supported by ships half its size and smaller. Bear in mind that there are likely to be few ships of this size, and that it should represent and complement your fleet's style as a whole. Ask yourself, 'If you had to sum up your whole fleet/faction in one ship, what would that ship be?'. If it's small and sleek, build it that way. If it's large and majestic and full of form over function, then build that. You really can't go wrong.
if it doesnt lag your game its not quite a capital ship haha ^_^
I, for example, generally stick to lightweight ships, trying to not go very far past 1000000 (million) KG. As such, my ships are typically small, and scarilly fast for their size, which is almost NEVER over 100 blocks long, and is closer to 30-40. Though, they may go bigger in the event I build a carrier. Hey, you need the extra space, right? :3
So, really. This is how I do. You may do differently, but this is how I do. You do how you do, I do how I do. That good enough? Good.
My mining barges, for example, almost always end up looking kinda like a floating brick with a wedge carved out of one area, and a semi-phallic protrusion on one end that holds the control seat.
Even the shape of my Ethereal Funnel, by far my best-looking ship, was dictated by it's intended purpose: It's meant to use a modified holding cell to direct materials into a central collection point, where it'll then be pulled into a pretty extensive conveyor system. Despite it's size, it's still one of the more agile large ships I've flown.
All those functional requirements created a ship that wouldn't look out of place in some galactic metropolis.
I think it really depends on the computers power, the server internet, the function and the preferred shape/size by the creator. The biggest I have ever seen is probably 700 blocks long, and the smallest at 80, so it really depends on the creator/s preference.
Haha, That seems to be a good way to Summerise it
From a practical gameplay standpoint there is a point where bigger isn't better. You eventually just hit the point where your ship is impossible to miss with even the most unwieldy of weapons, and can't effectively maneuver. The only kind of ship that is still useful at that size is a carrier that launches smaller ships and stays out of combat itself.