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How do I add a mod to a dedicated server?
I found somewhere that said all I needed was the mod ID # from the workship page (I want to use the GPS/Waypoint mod, 363037395 ) and type that into the 'Mods' box in the server setup. But whenever I do this, the server just fails. The log shows the following:

2015-01-17 11:23:37.553 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2015-01-17 11:23:37.563 - Thread: 1 -> c4dbb44f2d437e61787bd723068ba063d2787ea9
2015-01-17 11:23:38.326 - Thread: 1 -> Loading scenarios
2015-01-17 11:23:38.396 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2015-01-17 11:23:38.446 - Thread: 1 -> Bind IP : 0.0.0.0:27016
2015-01-17 11:23:39.661 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:44.561 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:47.461 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:48.861 - Thread: 1 -> Error: No IP assigned.

This ONLY happens when numbers are entered into the mods box in server setup. If I leave it blank, the world loads perfectly fine.

Unfortauntely, finding actual step-by-step instructions for mod installation on dedicated servers has mostly alluded me. Other than the 'make a world in single player with mods loaded, then copy the folder' and 'just type the mod ID in'

Anyone have a consise explanation and/or link to an updated resource?
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Showing 1-15 of 15 comments
xx Jan 17, 2015 @ 9:52am 
Most people I know copy the world locally and change the setting (such as adding a mod), then copy the world back with the mods built in to the world.
Tal Maru Jan 19, 2015 @ 9:48am 
Originally posted by A Big Hairy Monster:
I found somewhere that said all I needed was the mod ID # from the workship page (I want to use the GPS/Waypoint mod, 363037395 ) and type that into the 'Mods' box in the server setup. But whenever I do this, the server just fails. The log shows the following:

2015-01-17 11:23:37.553 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2015-01-17 11:23:37.563 - Thread: 1 -> c4dbb44f2d437e61787bd723068ba063d2787ea9
2015-01-17 11:23:38.326 - Thread: 1 -> Loading scenarios
2015-01-17 11:23:38.396 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2015-01-17 11:23:38.446 - Thread: 1 -> Bind IP : 0.0.0.0:27016
2015-01-17 11:23:39.661 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:44.561 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:47.461 - Thread: 1 -> Server connect failure (ServiceUnavailable)
2015-01-17 11:23:48.861 - Thread: 1 -> Error: No IP assigned.

This ONLY happens when numbers are entered into the mods box in server setup. If I leave it blank, the world loads perfectly fine.

Unfortauntely, finding actual step-by-step instructions for mod installation on dedicated servers has mostly alluded me. Other than the 'make a world in single player with mods loaded, then copy the folder' and 'just type the mod ID in'

Anyone have a consise explanation and/or link to an updated resource?

Find your servers save file
Find sandbox.sbc
open it with notepad

find <Mods>
insert
<ModItem>
<Name>363037395sbm</Name>
<PublishedFileId>363037395</PublishedFileId>
</ModItem>

Create new entries for each mod making sure to inclue the <moditem> and </moditem> tags
After you have added all the mods you want make sure there is a </mods> tag at the end

Save the SBC file and boot up the server
Valyn Jan 19, 2015 @ 8:23pm 
why do people make is sound complicated. when in the server config menu just add the mods id # (just the mod ID number not the whole address) in the steam workshop to the mod field, load the game and your are done.
Tyler Sep 20, 2015 @ 11:05am 
Originally posted by Valyn:
why do people make is sound complicated. when in the server config menu just add the mods id # (just the mod ID number not the whole address) in the steam workshop to the mod field, load the game and your are done.
Man... i just love you
Jesica K-J Jan 13, 2016 @ 6:38am 
Originally posted by Valyn:
why do people make is sound complicated. when in the server config menu just add the mods id # (just the mod ID number not the whole address) in the steam workshop to the mod field, load the game and your are done.

Sorry I dont understand, where should I add the ID?
When I open the folder mod_config_data, its just empty
VanGoghComplex Jan 13, 2016 @ 6:47am 
Originally posted by Jesica K-J:
Originally posted by Valyn:
why do people make is sound complicated. when in the server config menu just add the mods id # (just the mod ID number not the whole address) in the steam workshop to the mod field, load the game and your are done.

Sorry I dont understand, where should I add the ID?
When I open the folder mod_config_data, its just empty
In the dedicated server configuration menu, there is a text box for mods. That's where you need to add the mod ID.
Holy Thread Necro, Batman!

... at least it was relatively on topic, though. Lmao.

Really though, shoulve waited like 3 days to post.. then it couldve been an entire year!
Last edited by A Big Hairy Monster; Jan 13, 2016 @ 3:17pm
Nightman Jul 9, 2016 @ 11:41pm 
Every time I add just the mod ID# to the mods box it makes it where no one can join the server. As soon as I remove the mod the server runs just fine. Seems to do it with any mod I try.
T3ch Jul 22, 2016 @ 8:03pm 
<Mods>
<unsignedLong>559202083</unsignedLong>
<unsignedLong>316190120</unsignedLong>
<unsignedLong>693510164</unsignedLong>
<unsignedLong>524821179</unsignedLong>
<unsignedLong>693253011</unsignedLong>
<unsignedLong>710167265</unsignedLong>
</Mods>

This is how your server config should look for the mods Block
Xenori Jan 7, 2017 @ 6:47am 
I know its bad to necro post but. it is indeed related to the topic. ish? Where in hell do i find the mod number?
Last edited by Xenori; Jan 7, 2017 @ 6:48am
Xenori Jan 7, 2017 @ 6:55am 
Originally posted by Feathel:
I know its bad to necro post but. it is indeed related to the topic. ish? Where in hell do i find the mod number?
Never mind. I will answer my own question to other people who would need this. The id can be found on the link of the mod
RangerDanger385 Dec 28, 2017 @ 12:12am 
why am i getting the error of unable to download mods
SMA. J.WOLF Dec 23, 2020 @ 2:43am 
how about some one make a video on how to do it alot of people would appreciate it
Rox Dec 23, 2020 @ 5:00am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Dan2D3D  [developer] Dec 23, 2020 @ 8:56am 
Originally posted by PFC. J.WOLF:
how about some one make a video on how to do it alot of people would appreciate it

Experimental mode must be enabled in game option to unlock the "Add Mods" button in world settings.

+ Now you will be able to select your save, click the "Settings" button on the left + click the add Mods button to add your Fav Mods to your world.

+
Transfer that local save to the Dedic saves folder = very easy this way.
OR
Enable Steam Workshop on the Dedic console and just add the Mods you need.
(edited)

_______

Note

2015 is too old to reopen because the game is not the same at all now, please always create a new forum discussion so me and the Veteran players can help only you.

I will lock this obsolete discussion so don't be shy to create a new one.
Last edited by Dan2D3D; Dec 23, 2020 @ 9:11am
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Date Posted: Jan 17, 2015 @ 9:30am
Posts: 15