Space Engineers

Space Engineers

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Xebov May 8, 2015 @ 3:23pm
Asteroid quite rare on Infinite: High density?
I have started several new worlds and noticed that Infinite: High density seems to be not realy high density, i end up seing asteroid being at least 5-10km away frome ach other and i never seen small asteroids grouped together like on the start asteroid. Is this normal or did i just have bad luck on generation?
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Showing 1-15 of 18 comments
Astasia May 8, 2015 @ 3:48pm 
On low density they are like 10-20km apart, so it's sounds like it's "higher" density than that, but I would have expected them to be closer on high.
mid endian May 8, 2015 @ 4:23pm 
in your save file, density is represented by a decimal number. 0.5 is high density. try changing that to 1 and see if the asteroids are closer together for your needs.
Xebov May 8, 2015 @ 6:16pm 
Originally posted by mid endian:
in your save file, density is represented by a decimal number. 0.5 is high density. try changing that to 1 and see if the asteroids are closer together for your needs.

Thx that tip helped.

I played a bit around with that number and it looks like values above 1.0 seem to have no effect. However i tried a value of 20.0 for testing and got a pc power down when trying to load the map. a value of 1.0 doesnt put the asteroids closer together, instea dit simply spawns more of them, having them 3-4km apart of each other, wich is way better than the 10km before.
Last edited by Xebov; May 8, 2015 @ 6:28pm
mid endian May 8, 2015 @ 6:25pm 
I imagine the devs did this for performance reasons. imagine setting the max distance for viewing objects to 100,000 with a density of 1 on.
Xebov May 8, 2015 @ 6:33pm 
Originally posted by mid endian:
I imagine the devs did this for performance reasons. imagine setting the max distance for viewing objects to 100,000 with a density of 1 on.

I think this too. However it would be nice if there was a bit more varity on asteroids. Currently it looks like the majority of all asteroids are simply giant ones, while smaller ones, or clusters of smaller ones seem realy rare. I think it would feel and look better if the game would set larger asteroids far appart of each other (~10km) but fill the area between them with a bigger number of small asteroids to create the illusion of a denser field. If they ever did such a think it would be best to get some sort of asteroid scanner wich highlights all asteroids in x distance and shows the distance to them so you can easier find the small ones.
rebellionmarch May 8, 2015 @ 6:34pm 
Originally posted by mid endian:
in your save file, density is represented by a decimal number. 0.5 is high density. try changing that to 1 and see if the asteroids are closer together for your needs.
so when i reload asteroids i havent visited will re-generate? if so this is useful otherwise, i already launched my game, asteroids are already placed (although i got lucky and i got a crud-ton of pretty asteroids near the start, this doesnt happen often)
Xebov May 8, 2015 @ 6:43pm 
Originally posted by rebellionmarch:
so when i reload asteroids i havent visited will re-generate? if so this is useful otherwise, i already launched my game, asteroids are already placed (although i got lucky and i got a crud-ton of pretty asteroids near the start, this doesnt happen often)

Not realy. As soon as you have changed something on an asteroid (mined on it) it gets saved and loaded with your map. If you have just visited the asteroid the game will newly generate the asteroid every time it starts. However the outcome will always be the same as the generator takes your worlds seed number to generate them. Increasing the density will increase the number of asteroids nearby spawning additional ones. Thats what ive seen so far by trying it out.
mid endian May 8, 2015 @ 6:44pm 
this applies to encounter ships as well. if you don't change them, grind or weld any parts, they will dissapear when you move far enough away from them.
Astasia May 8, 2015 @ 7:13pm 
For the performance concerns, I think they could make the asteroids more dense by clustering them, then having gaps between the clusters. It could be the same amount loaded, but in a smaller area with easier acess to each.

Then again an asteroid "loaded" at 20km is a lot different than an asteroid "loaded" at 2km. The game uses heavy LOD, and personally when I visit like half a dozen asteroids in the same play session my game starts to stutter like crazy.
rebellionmarch May 8, 2015 @ 7:22pm 
Originally posted by Xebov:
Not realy. As soon as you have changed something on an asteroid (mined on it) it gets saved and loaded with your map. If you have just visited the asteroid the game will newly generate the asteroid every time it starts. However the outcome will always be the same as the generator takes your worlds seed number to generate them. Increasing the density will increase the number of asteroids nearby spawning additional ones. Thats what ive seen so far by trying it out.

maybe spawning a world with a view distance of 5k would help with generating them near the start? then after modding the save file you could increase the view distance
Xebov May 9, 2015 @ 4:46am 
Originally posted by rebellionmarch:
maybe spawning a world with a view distance of 5k would help with generating them near the start? then after modding the save file you could increase the view distance

I dont think so. It looks more like the number simply is used in a calculation to decide where to spawn asteroids. The view Distance seems to have very little to do with it.
Daemn May 9, 2015 @ 4:59am 
in my experianc whit high density moste roids are 5-10km apart but you can finde groupings wher ther are 4-6 roids whit in 1km.
Last edited by Daemn; May 9, 2015 @ 5:01am
Gekkibi May 9, 2015 @ 5:13am 
Originally posted by Daemn:
in my experianc whit high density moste roids are 5-10km apart but you can finde groupings wher ther are 4-6 roids whit in 1km.
My observations confirm this. The asteroids are not spread evenly. They appear in clusters, and the distance between these clusters varies between 7-10 km (hard to give better estimate because then we would have to define the center of the cluster).

I have only briefly tested lower densities, so take what I'm going to say with a pinch of salt. The distance between clusters stays more or less the same, but the number of asteroids in a cluster is decreased.
Daemn May 9, 2015 @ 5:20am 
ID Gekkibi harde to set a specific number cose ther are lots of empty space to. and clusters are random in distenc 1km, 2km even upp to 5km (the cluster it self that is)
Last edited by Daemn; May 9, 2015 @ 5:22am
Astasia May 9, 2015 @ 12:02pm 
Ah cool. I haven't seen any clusters in low density. Occasionally there will be maybe 3 small asteroids about 5km apart in sort of a line, but at least so far that's the closest grouping I have found. Though I have only explored a ~50km^3 area around spawn, which is maybe 50 asteroids, and I didn't find any abandoned ships, so I could just be having bad luck.
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Date Posted: May 8, 2015 @ 3:23pm
Posts: 18