Space Engineers

Space Engineers

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Leptoon May 6, 2015 @ 1:19pm
Is an air vent limited by size?
I've been having issues pressurizing my (first ever) station. I'm pretty sure it's sealed up tight, I've only used blocks that obviously work like armor blocks and the square six way conveyer. So my question is, is there a size limit to air vents for pressurization? My station is rather large and there's only one vent. Would that prevent it from pressurizing? Thanks.

Update: Turns out the leak was one simple block, a connector in-line with the armor blocks. I added a six-way conveyer and my station now pressurizes. :)
Last edited by Leptoon; May 7, 2015 @ 8:13pm
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Showing 1-15 of 20 comments
VanGoghComplex May 6, 2015 @ 1:20pm 
It won't prevent it, but it will take a long time.
Leptoon May 6, 2015 @ 1:25pm 
When the station is apparently closed up, the indicator light remains yellow and doesn't seem to be pressurizing at all, even slowly. It could be not sealed properly but I've spent over two hours combing over every block and I couldn't find anything... *sigh*
Leptoon May 6, 2015 @ 1:28pm 
If someone would care to help, I have a hosted dedicated server locked to a group so just let me know and I'll invite you.
SievertChaser May 6, 2015 @ 1:31pm 
Im dropping this thread to a friend of mine. He thought he had this issue, but the explanation turned out to be trivial.

Tell us: have you been building in sections, and just now opened an airtight door between them?
Loues.S.Cat May 6, 2015 @ 1:32pm 
Yellow means a breach.
Green means sealed and blowing
Blue means sucking
Leptoon May 6, 2015 @ 3:58pm 
Originally posted by dennis.danilov:
Im dropping this thread to a friend of mine. He thought he had this issue, but the explanation turned out to be trivial.

Tell us: have you been building in sections, and just now opened an airtight door between them?

Thanks. Well first I built the interior of the station and then surrounded it with armor blocks. I would consider this to be the first section of the station, later to be expanded through an asteroid with another pressurized station section on the other side of the asteroid.
SievertChaser May 7, 2015 @ 3:30am 
Originally posted by leptoon:
Originally posted by dennis.danilov:
Im dropping this thread to a friend of mine. He thought he had this issue, but the explanation turned out to be trivial.

Tell us: have you been building in sections, and just now opened an airtight door between them?

Thanks. Well first I built the interior of the station and then surrounded it with armor blocks. I would consider this to be the first section of the station, later to be expanded through an asteroid with another pressurized station section on the other side of the asteroid.
Sometimes rather inobvious locations act as leaks.
Loues.S.Cat May 7, 2015 @ 3:31am 
I'd take the blueprint to creative and start sectioning it off to narrow down leak locations.
cy-one May 7, 2015 @ 4:38am 
As Loues already said, if the Indicator is yellow, then the interior the vent wants to pressurize isn't airtight. If it's green, but doesn't get full, the space is... well, not "too" big, as that doesn't matter, but it is so big that the air vent will take ages to fill it up.

Green = Good
Yellow = Not Good
Loues.S.Cat May 7, 2015 @ 4:40am 
More vents accelerate the rate of filling/emptying so if the area is too big just build additional pylons.
raymazoida May 7, 2015 @ 4:45am 
Pressurisation speed is also affected by your O2 tank pressure.

Have 100 tanks at 1% takes much longer to fill a room that 1 tank at 100% (I tested, there is a thread with the timings somewhere from when this feature was added)

And as others have said the bigger the room the longer that takes too.
Loues.S.Cat May 7, 2015 @ 4:48am 
Originally posted by mrraybaker:
Pressurisation speed is also affected by your O2 tank pressure.

Have 100 tanks at 1% takes much longer to fill a room that 1 tank at 100% (I tested, there is a thread with the timings somewhere from when this feature was added)

And as others have said the bigger the room the longer that takes too.

I remember that thread XD
I think I did a fair bit of testing in it myself!
a_rhizome May 7, 2015 @ 4:55am 
Originally posted by mrraybaker:
(...there is a thread with the timings somewhere from when this feature was added)
Where? Does it include depressurization times? That could be just what I've been looking for.
Last edited by a_rhizome; May 7, 2015 @ 4:55am
raymazoida May 7, 2015 @ 5:11am 
I posted my results for the set size room i tested.... it is different for each room size and tank system pressurisation %
MrKidRock May 7, 2015 @ 5:49am 
I just found and fixed my leaks today. I broke done and went to creative and started dividing it in half, then quarters and when I divided a quarter in half, one of my areas went green. I then found the triangle sections of glass that were leakng. I had to redesign and change them to square, but t least now it's air tight. I have 5 different areas some large enough to easily fly my miner around in, all being serviced by 1 oxygen generator and 3 vents. As soon as the leaks are fixed, it turns green whether you have ice in it or not. It took a lot of ice to pressurize it but tt finally quit burning through ice. If you get a new leak, you will not use up all your ice, as it goes yellow and stops production. you will of course lose all the oxygen you had built up to pressure.
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Date Posted: May 6, 2015 @ 1:19pm
Posts: 20