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Last but not least: the Youtube series CapShip Combat 101:
http://www.youtube.com/watch?v=icN8iS4ujWA&index=16&list=PLZX40gHfVdJeGrg-YPlFa7FizQ6lzR58X
P.S. Damn, I haven't yet mastered Steam's coding.
Only 2 way to go.
High heel or Solider boot.
I see you say pvp so we go solider boot.
1. Max out on the server rule. My server is 10 turret max. Did not say anything about rocket luncher so its 10 in the front.
2. Gravity drive is a must atleast for front and back.
3. I only use 15 small reactor 5 in front 5 in mid 5 in back. (time when1/3 whole back of the ship is gone I still able to run away with turn off all thruster and only use gravity drive.
4. Gyro. If you battle ship cant turn like a small fighter you balltle ship is fail in my opinion.
5. If you can walk more then 2 step and still get to no where you ship is fail.
Open the duble door control seat is in the front. Two passenger seat on left and right. Look up is cargo look down is medbay.
Any 1*1*1 empty space is a fail of mass and ratio.
1st: depends on if you do it in survival mode (very long) or creative mode (ship size).
Expect to spend 2 - 3 days at minimum.
2nd: size does matter, but don't make it too big. The bigger such ship becomes the more gyros do you need and even then the turn rate is rather slow. That also applies on thrusters: more ship, more thrusters, less flexible etc.
3rd: do use heavy armor only at important places, like your main reactor room for instance. I also use heavy armor as "basic grid" for my ships, which is not needed, but gives some nice extra touch.
Also I usually try to have two layers of light armor with space (1 "empty" block) between the outer and the inner layer. Usually that's enough to survive a full volley of missiles, but once the outer armor is destroyed, next full volley will get through and may damage internal structures.
4th: try to create "sections" and protect them by "bulk heads" of heavy armor. Internal walls don't soak up any damage and get destroyed quite easily. If the enemy manages to destroy a part of your ship, he'll try to push through that hull breach. Internal armor may soak up more damage and may protect more important parts of your ship.
5th: place less important sections at the ships outer sections (like crew quarters). Vital sections should be alway places in center of the ship. Also try to plan secondary systems, like a second bridge or a second reactor room in case one gets destroyed.
6th: and if everything fails install a fail-proof self destruction system which should destroy most important systems. Best idea is to destroy your gyroscopes and the bridge - without both the ship is basically crippled.
http://vignette1.wikia.nocookie.net/stargate/images/1/1e/PrometheusSPace11.jpg/revision/latest?cb=20081120062349
A hangar is a considerable vulnerability. To prevent the mass of fighters from causing torque, a hangar has to go through the centreline of the ship. BC304-style or BSG-styla hangars would make your ship difficult to fly straight when occupied.
Do you really want to have a hole through your battlecruiser?
Smaller internal volume = lower mass per given thickness of armour. Think tanks, not sci-fi ships.
Still: a large fighter hangar is a vulnerability you don't want to put in your battleship. You don't create 1.5 - 2km long starships after all, you'll rarely create one that tops 500m. And if you want to place a fighter hangar in that ship, even if it's just for one wing (6 fighters), you'll have to spend at least 100m of that ship for your hangars. That may even include the hangar opening. Needless to say everyone is going after that opening, throwing missiles en massé in that huge gapping hole, destroying internal systems and cutting your battleship in two.
A small supply hangar is okay.
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This is "just" a corvette and not finished yet (forward section is missing):
http://steamcommunity.com/sharedfiles/filedetails/?id=379074407
Do you see any place for a hangar? That ship has three decks, one main deck spanning the entire ship and two smaller decks for support, bridge etc. I'm going to place a very small supply hangar in the forward section, but that's it.
Also: my progress at the moment:
http://steamcommunity.com/sharedfiles/filedetails/?id=380601776
http://steamcommunity.com/sharedfiles/filedetails/?id=380601321
http://steamcommunity.com/sharedfiles/filedetails/?id=380600626
Do note: Everything is subject to change
Unrealistic expectations much? You're expecting an oil tanker to turn like an Ariel Atom.
Translation: do not build thruster sponsons.