Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you are drilling, the particles make you lag. You are asking for a "Low" setting to remediate that. The issue is, the reason why the game lags isn't specifically because of those settings. The blocks in SE are placeholders, they don't have texture or polygon optimizations. The problem with SE is the way it renders (always rendering everything around you). Once that's optimized there'll be a huge boost to FPS.
Regarding drills, that depends. How many drills are you using? If you are using 30+ drills, the lag you are getting isn't all FPS lag, it's update lag, meaning the engine is struggling to do all the calculations and lagging the game's response. That'll be fixed on beta most likely.
No clue if you will understand what I meant, but by all means, let me know.
actually, most current gpu's are smart enough not to render anything not on screen.
Odd. I personally just booted my game. Looked at my base and had 75 fps. turned around looking into space and jumped up to 107.
I then looked back at my base, and got 77 fps.
Seems to work as I described. I'm using a gtx 780.
All settings set to maximum.
Here's another example you could try. There's a ship on the workshop, top rated, called Valhalla. It's lucky to get above 10 FPS while in it. You can test standing in it, and then flying away looking at the empty space. Check how long it takes for your FPS to jump up.
distance would be irrelevant. If I can look at and render more content, then look away and the fps goes up...clearly what is behind me no longer gets rendered.
What you described would indicate no change in fps when looking away.
Anyways, I will download that map just for the fun of seeing my fps then muahahaha. give me a moment to test it.
flying away, looking at it 23 fps looking away 230+ fps
Clearly, the game does in fact not render when looking away. or I wouldnt ever be able to get that 230+
the 60+fps simply for looking away also leads me to think less is rendered if not then rendered at a lower quality.
However, the radius at which it keeps objects in memory could be lowered. Many engines keep a small bubble around the player so objects dont accidently pop in or out.
This game perhaps has a larger bubble.
This was at extreme settings and max render distance and object counts.
I kept the field of view at default. Not, a smaller field of view gets better fps, larger field of view gets worse.
Just to double check, this is the ship: http://steamcommunity.com/sharedfiles/filedetails/?id=290698168&searchtext=
https://dl.dropboxusercontent.com/u/58392676/Screenshot%202014-10-17%2023.05.27.png
13 and 50 fps this time. while on the ship.
https://dl.dropboxusercontent.com/u/58392676/Screenshot%202014-10-17%2023.10.14.png
https://dl.dropboxusercontent.com/u/58392676/Screenshot%202014-10-17%2023.10.31.png
17 and 236 when off the ship
PS: Btw thank you for the extra effort of posting pics. Much appreciated!