Space Engineers

Space Engineers

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BC hero 1 Oct 17, 2014 @ 8:44pm
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Hey Space Engineers

i am need game to Low. but my game little Normal much Big building and Drilling down.

so them Normal, High and Extreme. why not do "Low" them make Box low and Drilling hit like smoggy. what i am mean that Drilling with hit Rocks? i am just know. i want do that best low make my game move fast ;p
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Showing 1-15 of 26 comments
I take it english is not your first language? If it is, then you need to go back to school. Anyways, I can almost make out what you are trying to say. You want them to add a lower graphics option. Correct?
Archie Oct 17, 2014 @ 9:01pm 
Judging by the grammar it looks to be translated, but I understood what you meant.

When you are drilling, the particles make you lag. You are asking for a "Low" setting to remediate that. The issue is, the reason why the game lags isn't specifically because of those settings. The blocks in SE are placeholders, they don't have texture or polygon optimizations. The problem with SE is the way it renders (always rendering everything around you). Once that's optimized there'll be a huge boost to FPS.

Regarding drills, that depends. How many drills are you using? If you are using 30+ drills, the lag you are getting isn't all FPS lag, it's update lag, meaning the engine is struggling to do all the calculations and lagging the game's response. That'll be fixed on beta most likely.

No clue if you will understand what I meant, but by all means, let me know.
Comrade Tea Oct 17, 2014 @ 9:01pm 
Originally posted by FluxReactionz:
I take it english is not your first language? If it is, then you need to go back to school. Anyways, I can almost make out what you are trying to say. You want them to add a lower graphics option. Correct?
that what i think it means. dont get the "what i am mean that Drilling with hit Rocks?"
Comrade Tea Oct 17, 2014 @ 9:16pm 
and i dont think its coming any time soon
Mr Moopsy Oct 17, 2014 @ 9:17pm 
Originally posted by ArchXDiablo:
Judging by the grammar it looks to be translated, but I understood what you meant.

When you are drilling, the particles make you lag. You are asking for a "Low" setting to remediate that. The issue is, the reason why the game lags isn't specifically because of those settings. The blocks in SE are placeholders, they don't have texture or polygon optimizations. The problem with SE is the way it renders (always rendering everything around you). Once that's optimized there'll be a huge boost to FPS.

Regarding drills, that depends. How many drills are you using? If you are using 30+ drills, the lag you are getting isn't all FPS lag, it's update lag, meaning the engine is struggling to do all the calculations and lagging the game's response. That'll be fixed on beta most likely.

No clue if you will understand what I meant, but by all means, let me know.


actually, most current gpu's are smart enough not to render anything not on screen.
Comrade Tea Oct 17, 2014 @ 9:18pm 
Originally posted by Mr Moopsy:
Originally posted by ArchXDiablo:
Judging by the grammar it looks to be translated, but I understood what you meant.

When you are drilling, the particles make you lag. You are asking for a "Low" setting to remediate that. The issue is, the reason why the game lags isn't specifically because of those settings. The blocks in SE are placeholders, they don't have texture or polygon optimizations. The problem with SE is the way it renders (always rendering everything around you). Once that's optimized there'll be a huge boost to FPS.

Regarding drills, that depends. How many drills are you using? If you are using 30+ drills, the lag you are getting isn't all FPS lag, it's update lag, meaning the engine is struggling to do all the calculations and lagging the game's response. That'll be fixed on beta most likely.

No clue if you will understand what I meant, but by all means, let me know.


actually, most current gpu's are smart enough not to render anything not on screen.
realy thats cool
Archie Oct 17, 2014 @ 9:22pm 
Originally posted by Mr Moopsy:

actually, most current gpu's are smart enough not to render anything not on screen.
The issue with SE is that regardless of the GPU, the engine itself keeps all blocks/voxels rendered at all times, generating unneeded stress. For example, say you are on the edge of a complex large station where you usually get 20 FPS. Even if you turn away facing nothing but the empty space and fly away 50 meters, the FPS stay low until you get further away. If your settings are on Normal, then after just a few meters they'll go up as the placeholder textures will be rendered minimally. This happens regardless of the GPU (I've ran SE on a GTX 660 TI and GTX 970 only) and I think (but don't quote me on that) that there's a thread on the bug reports section on the official forums where Phand (one of the devs) acknowledges the issue.
Mr Moopsy Oct 17, 2014 @ 9:42pm 
Originally posted by ArchXDiablo:
Originally posted by Mr Moopsy:

actually, most current gpu's are smart enough not to render anything not on screen.
The issue with SE is that regardless of the GPU, the engine itself keeps all blocks/voxels rendered at all times, generating unneeded stress. For example, say you are on the edge of a complex large station where you usually get 20 FPS. Even if you turn away facing nothing but the empty space and fly away 50 meters, the FPS stay low until you get further away. If your settings are on Normal, then after just a few meters they'll go up as the placeholder textures will be rendered minimally. This happens regardless of the GPU (I've ran SE on a GTX 660 TI and GTX 970 only) and I think (but don't quote me on that) that there's a thread on the bug reports section on the official forums where Phand (one of the devs) acknowledges the issue.


Odd. I personally just booted my game. Looked at my base and had 75 fps. turned around looking into space and jumped up to 107.

I then looked back at my base, and got 77 fps.

Seems to work as I described. I'm using a gtx 780.
All settings set to maximum.
Archie Oct 17, 2014 @ 9:50pm 
Originally posted by Mr Moopsy:
Odd. I personally just booted my game. Looked at my base and had 75 fps. turned around looking into space and jumped up to 107.

I then looked back at my base, and got 77 fps.

Seems to work as I described. I'm using a gtx 780.
All settings set to maximum.
Odd indeed. I don't think it's GPU-related as we are using high-end cards as well. The only thing that comes to mind is, how far (in meters) were you from your base when looking at it/away from it? The best way to test this is to not really get away from the base, but rather be at the edge of it, where you can look at the empty space while still within 5m from the edge.

Here's another example you could try. There's a ship on the workshop, top rated, called Valhalla. It's lucky to get above 10 FPS while in it. You can test standing in it, and then flying away looking at the empty space. Check how long it takes for your FPS to jump up.
Mr Moopsy Oct 17, 2014 @ 10:01pm 
well....my test was done standing still only turning myself.

distance would be irrelevant. If I can look at and render more content, then look away and the fps goes up...clearly what is behind me no longer gets rendered.

What you described would indicate no change in fps when looking away.

Anyways, I will download that map just for the fun of seeing my fps then muahahaha. give me a moment to test it.
Archie Oct 17, 2014 @ 10:09pm 
What I have managed to see (when testing maps that make my FPS scream in agony) is that when you are not looking, while still rendered, the placeholder textures become minimally rendered, no details/shadows/pixelated, which boosts the FPS. But yes, try out that ship. Stand on it and look away, and then fly away.
Mr Moopsy Oct 17, 2014 @ 10:24pm 
looking at it 15 fps looking away 60 fps.

flying away, looking at it 23 fps looking away 230+ fps

Clearly, the game does in fact not render when looking away. or I wouldnt ever be able to get that 230+
the 60+fps simply for looking away also leads me to think less is rendered if not then rendered at a lower quality.
However, the radius at which it keeps objects in memory could be lowered. Many engines keep a small bubble around the player so objects dont accidently pop in or out.

This game perhaps has a larger bubble.

This was at extreme settings and max render distance and object counts.

I kept the field of view at default. Not, a smaller field of view gets better fps, larger field of view gets worse.
Archie Oct 17, 2014 @ 10:54pm 
I'll give it a couple of test runs again. I'm certain when I was standing on it, looking away had barely a boost of 5 FPS.

Just to double check, this is the ship: http://steamcommunity.com/sharedfiles/filedetails/?id=290698168&searchtext=
Archie Oct 17, 2014 @ 11:17pm 
Could you use the in-game FPS/UPS counter please? That'll help a lot when I give it a go as well.

PS: Btw thank you for the extra effort of posting pics. Much appreciated!
Last edited by Archie; Oct 17, 2014 @ 11:18pm
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Date Posted: Oct 17, 2014 @ 8:44pm
Posts: 26