Space Engineers

Space Engineers

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Neutral Drow Oct 16, 2014 @ 10:53pm
Can I Anchor Cargo Ships Somehow?
Okay, so after many, many attacks on cargo ships, my bloody-minded tenacity eventually overcame my inexperience and crippling weakness to bullets, and I managed to hijack a business shipment for my very own.

Problem is, how can I make sure it doesn't go anywhere? I haven't decided yet if I want to scrap it, store it, or bling it out into a space pirate pimpmobile, so I have it sitting still with its own thrusters at the moment, but eventually it'll run out of fuel. And I'm not sure if landing gear would work, since it's shaped kind of awkward.

Is there some permanent way of keeping it from falling into the void? Or would those solar panels keep its thrusters working?
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WAZZUUUP! Oct 16, 2014 @ 10:57pm 
Greetings

Face the ship at the sun so the solar panels get the most exposure and it'll sit there forever. The panels provide more then enough power to keep it steady with the thrusters on and the gyro working.

Not needed really but you can also repair the unfinished solar panels and turn everything else on the ship off except thrusters and gyro if it eases your mind. :tgrin:

Oh you can also build an arm of blocks out from your platform and then put a merge block on the ship and one on the arm then join them both together that way. This will add rock solid stabiltiy if you want to modify it and go grinding bits off
Last edited by WAZZUUUP!; Oct 16, 2014 @ 11:01pm
Astasia Oct 16, 2014 @ 11:08pm 
Landing gear will work fine, assuming they work at all (current bug). Build a single new station block right under one of the landing gears, then lock it. Done. Then you can move those solars and anything else you want to your main station/ship.

That's what I did with the crashed red ship while I tore it apart, after a small ingot spill at the assembler caused the entire thing to dislodge from the asteroid and start spinning into space. Station blocks are imovable, no matter how much force is put on them, so a single block will hold any size ship.
Neutral Drow Oct 17, 2014 @ 9:10pm 
Originally posted by Astasia:
Build a single new station block right under one of the landing gears, then lock it. Done. Then you can move those solars and anything else you want to your main station/ship.

Success! I managed to build a station block and some landing gear, and got them close enough to work...after a few tries, where I had to mine another good chunk of iron pretty fast (turns out, it needed <i>large</i> landing gear) and at one point accidentally caved in a good quarter of my platform before reloading. She's safe and sound...and I think I want to break it down for parts. Nearly out of resources building my own first ship, and I could use those solar panels.

On the other hand...

Originally posted by WAZZUUUP!:
Oh you can also build an arm of blocks out from your platform and then put a merge block on the ship and one on the arm then join them both together that way. This will add rock solid stabiltiy if you want to modify it and go grinding bits off

I could totally make a scrapyard like this! I haven't had the opportunity to play with merge blocks just yet, and the cargo ships can't <i>all</i> be as hard to park as this one. I just need to figure out how to rotate a ship and everything'd be gravy.

Originally posted by MinionJoe:
But if you're playing with disasters turned on, it might be a good idea to hack/claim the connector and dock it up to your base. Adding landing gear would always work too.

Haven't been playing even a week yet, so I'm not quite masochistic enough to play with meteors. That said, is there a direct way to hack things? I used the method of briefly destroying the computer component to take the control over, but I'm nervous about accidentally breaking something necessary. I almost hijacked a shipment before, but broke something I shouldn't have, and the thrusters stopped working (with this one, I just took the extra time to break down the front door).
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Date Posted: Oct 16, 2014 @ 10:53pm
Posts: 3