Space Engineers

Space Engineers

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Spinning stations
So did anyone else think after the station rotation update that it meant stations would have the option to rotate (perhaps using a gyro) I thought this would look really cool/ realistic. I beleived this was the case for a bout a week until I set off on a quest to build a rotating station only to find out they meant the first block could be rotated. Still a good new feature but not what I expected.
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Showing 1-15 of 16 comments
RiskyEnterprise Jun 5, 2015 @ 3:54pm 
And yes before anyone says it I know this is possible with ships already, or using a roter (however part of it would still be static)
Seigen Jun 5, 2015 @ 4:28pm 
Its as easy as:
1 Create new station (single block)
2 Place rotor and choice of power supply
3 Delete original station block
4 Build station as a ship off of rotor (hiding rotor in the process in an interior room)
5 Set rotor speed and turn on.

Bam the illusion of a moving station! If done right the entire station is moving besides one rotor and one power source, both of which you have hidden in an interior room that no one can see. Two "hidden" blocks that are stationary is a small price to pay imho. :)
MajorMurderer Jun 10, 2015 @ 4:32pm 
Originally posted by Seigen713:
Its as easy as:
1 Create new station (single block)
2 Place rotor and choice of power supply
3 Delete original station block
4 Build station as a ship off of rotor (hiding rotor in the process in an interior room)
5 Set rotor speed and turn on.

Bam the illusion of a moving station! If done right the entire station is moving besides one rotor and one power source, both of which you have hidden in an interior room that no one can see. Two "hidden" blocks that are stationary is a small price to pay imho. :)

This. Right here, this. Genius! Can't wait to try this myself (if you don't mind) (if I finish my other projects)
Dummy Sticc Jun 10, 2015 @ 4:56pm 
Couldn't you just add some thrusters, then accelerate to the desired spinning speed then take off inertia dampeners? (I haven't done this kinda thing yet so I'm mostly assuming here)
Cursedth Jun 10, 2015 @ 4:58pm 
That is exatly what I thougth too :)
Seigen Jun 10, 2015 @ 5:24pm 
Originally posted by Blockomanian:
Couldn't you just add some thrusters, then accelerate to the desired spinning speed then take off inertia dampeners? (I haven't done this kinda thing yet so I'm mostly assuming here)

In theory this should work, however in practice I have not been able to do this. Creating a stable spin is utterly impossible in my tests.

Also this requires the ship to have a gyroscope built into it drawling power for no reason when the above example with a rotor does not. The only power needed above is for the rotor which is less then 2kw at any speed, also to stop the spin(for whatever reason) no additional power is required to fire inertial dampeners, you simple turn off the rotor.

Perhaps someone else has been able to accomplish such a build, but alas I have not.
Imote Khan Jun 10, 2015 @ 5:38pm 
Originally posted by Seigen713:

Bam the illusion of a moving station!

so glad i checked out this thread. definitely going to use your idea seigen :P
Seigen Jun 10, 2015 @ 5:53pm 
I'm currently trying testing the ability to make said spinning station also follow an orbital path using the new GPS way-point system. So far the test are disappointing. Initial attempts(without the spinning part even applied yet) are sup standard looking orbits. The ship seems to get 'confused' at each way-point and takes a minute to adjust its heading. :(
Seigen Jun 10, 2015 @ 6:15pm 
I have since figured out that you do not need the extra power supply directly connected to the rotor, as power will transfer from the 'ship' section through to the rotor and power it on the 'station' side. This makes the internal room even small and easier to hide. :)
MajorMurderer Jun 10, 2015 @ 7:50pm 
Originally posted by Seigen713:
I'm currently trying testing the ability to make said spinning station also follow an orbital path using the new GPS way-point system. So far the test are disappointing. Initial attempts(without the spinning part even applied yet) are sup standard looking orbits. The ship seems to get 'confused' at each way-point and takes a minute to adjust its heading. :(

Why not set the GPS coordinates with headings? That way it won't have to turn when changing directions.

Example, points 1, 2, 3, and 4 make a coplanar square and, let's say clockwise order. Starting from 1, head towards 2 forward, 3 right, 4 backward, 1 left, repeat. This might not be exactly it but you can see the idea, yes?
Last edited by MajorMurderer; Jun 10, 2015 @ 8:10pm
SpetS Jun 10, 2015 @ 8:34pm 
You mean like a constant rotary station grid? I dont know, it sounds like it will be exactly as a ship rotating.
SpetS Jun 10, 2015 @ 8:41pm 
by the way, this video was made in Dec 2013 there was not rotors yet in the game. The trick was adding a gyro and a cockpit in the moving part, (not station of course, stations can not move/rotate) turning Off dampeners, start rotating using Q or E, no thrusters, and done. Of course, you touch it with a ship and is over lol. But now it works perfect with just a rotor, you can walk, land a small ship.... in Creative of course, probalby will cause a myhem in MP

https://youtu.be/qhg1YsBgTqI

Im also working on a station with a rotary oxygen farm on top, if you can see it in my profile screenshots
Soulfood Oct 8, 2020 @ 5:47am 
An old thread, but this point wasn't mentioned:
I experimented with a revolving station anchored to an asteroid. My astronaut kept sliding off the platform at the end of the rotating arm and eventually I realised it's because I'm still within the planet's gravitational field. And mag boots don't appear to function except in totally zero-gee. As the thing rotates from the planet's 'down', the floor eventually reaches an angle at which I can't stand upright and I slide off. the body doesn't rotate with the structure so if I'm still in the rotating room I end up upside-down relative to the rotating floor!

In other words, the physics engine in SE doesn't do centripetal force (and maybe not much angular momentum) - the only reason I think you can stay in a rotating room or station is because the solid blocks collide with the astronaut and push him; or else you have mag boots, which would stick whether or not you're rotating. So as noted above, it's the illusion of artificial gravity, not the real thing.
Still, it's cool to look out the window of a revolving structure and see the universe wheel by!
Slye_Fox Oct 8, 2020 @ 7:50am 
Originally posted by John:
An old thread, but this point wasn't mentioned:
~mag boots~

It wasn't mentioned, because they weren't there 5 years ago.
They weren't added till 2016.
DragoF1sh Oct 8, 2020 @ 8:08am 
1. make a small station piece(it can be as small as 1 block)
2. attach a rotor
3. build the entire station on/around the rotor
4. set rotor to spin
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Date Posted: Jun 5, 2015 @ 3:53pm
Posts: 16