Space Engineers

Space Engineers

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Hello There May 27, 2015 @ 12:14pm
Asteroid generation
Is there a way to combine the two types of world? An infinite world that still generates the small asteroids around the larger ones. I'd like to see the 16 large, 80 small in the hub area and have the option to move out and explore infinitely.
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VanGoghComplex May 27, 2015 @ 12:22pm 
I think so. If you start a regular world, with the number of normal size asteroids you want, them go into the save file and add a procedural density and seed, it'll lay the new roids in as well.
Greyson XMG May 27, 2015 @ 1:22pm 
The procedural generated asteroids I still find disappointing. I wonder if there is a way to have the premades scattered around randomly.
Wulf_Jarlson May 27, 2015 @ 2:20pm 
One thing I have done is start an infinite world, then import unchanged, asteroids in SEToolbox.
I exported and recorded positions of the asteroids from the yellow spawn ship only custom map. Worked well, Only issue maybe two asteroids in same space, so visually check placement. Adjustments are simple to make.
Hand May 27, 2015 @ 7:33pm 
Originally posted by Wulf_Jarlson:
One thing I have done is start an infinite world, then import unchanged, asteroids in SEToolbox.
I exported and recorded positions of the asteroids from the yellow spawn ship only custom map. Worked well, Only issue maybe two asteroids in same space, so visually check placement. Adjustments are simple to make.

yeah thats kinda what i did, started the world then created another world with the 16 roids in it then I used setoolbox to copy the roids from the 16 roid world in to the gen world.

that said I would like to see the world gen have a higher setting to create a more dense field with much bigger roids mixed in to normal sized ones, also for the love of god no more doughnuts plz ;P.
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Date Posted: May 27, 2015 @ 12:14pm
Posts: 4