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번역 관련 문제 보고
Exactly, what some people just don't get is, that even if they "invest" 1000€ (equipment, time etc.) into making their mod, it may still not even be worth a cent (sell price).
Why should anybody even make actual games if you get more money for less effort/skill needed with mods?
Look how much work and content is in a game, even a small indie one, and you buy it for lets say 15€. Why should a mod that adds 0,01% as much in content go for 5% of the price, of which the biggest part goes to the game developer (skyrim right now). This whole system is just to try and get more rediculous microtransaction money while not having to work at all.
And of course if it is a job, a business, you have costs.
From equipment, electricity, software , maybe acting, tax etc etc.
So people need to think, if people are going to do this full time, they are going to need to earn some decent money, and cover their costs, it's a job now, it has to pay it's way.
And that may cost more than you are willing to pay for this "better content"
I was merely pointing out what some of the effort required in quite a small mod could be.
And that supporters expecting better mods from full time modders may well be in for a shock when they see how much they need to charge for this (based on the fact that very few will pay them for it)
I'd really like to know for example how long it takes sketan or biomech to make some of their mods. But if they were going full time, they would have many many costs that would need to be covered.
The wool alone cost £40. Plus many 10+ hours of her time
People have often said she should do it as a job.
But it comes down to the same thing.
People don't want to pay £100 for a scarf! They can't afford it, it's far to expensive, and they'll just go get a cheaper one from a shop.
There are very few people who would pay that, and they have to be wanting a new scarf and know she can make it.
Thus from a business standpoint it is a total no-go.
there will always be modders who do it for the cummunity instead for money.
paid mods will be ingored by me.
Then apply to the game developer. Actually WORK there ffs.
As a mod i don't know:
-if the author is actually a professional (why should i pay money for a 5minute work only because he needs 2 weeks?)
-if he will update his mod asap forever (look how many mods are not working correctly or are not updated for oxygen etc.
-if he can even fix major problems if they occur (see point first point).
I don't charge for helping people in forums, helping others with PC problems, building PCs for my friends/family, making interface addons for ESO, telling someone the way if i get asked, holding open the door, take the package for someone who is not home, etc. etc.
Charging for mods is exactly the same as charging for all of those things, things i do in my free time or as a hobby. If i want to build PCs/held people with PCs i work in a company that does this and don't expect to do it alone just like a hobby and just charge way more than a company would. That's just rediculous.
Expecting money for some one elses work, cmon guys how much are you paying keen or other software developers for using their product? there is a fine line and i believe that this crossed it in leaps and bounds.
Steam totally and irrivocably destroyed my faith in the modding world. This post goes to prove the reason why.
I guess you missed the multiple times I said I'd never charge.... oh well....
What I am trying to get out is some of the time effort and expense it can take to make a mod.
And demonstrate to those who think that paying is the way to better mods, that the costs and time can be quite high, and therefore the price point of these "better mods" is likely to be prohibative.