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I think SE has more potential for large code... but still has a way to go (event handlers, global variables, parameter passing to functions, >10k lines, > 1 tick execution etc.).
But the potential is huge
I already know Arma Series but I only have the Arma 2 Free & Arma 2 OA demo cuz I don't have money. I also script there.
I really have a low-spec computer with 2 GB ram and 1.something ghz or whatever (You get my point) so I can't play Skyrim.
I am not really into Minecraft cuz... idk lol but i'll check it out.
Arma supports event handlers, global variables, parameters passing to functions and way over 10k lines of code, as well as sleeps. All of it, making it more advanced than what we have in Space Engineers.
The code can be in large chunks (but it doesn't have to be, because you can call & spawn functions). I've been involved in multiple modding projects, and the only limitation what you can do is the awful & layered spaghetti engine made by several generations of developers (the engine is older than OFP, and nobody knows how to read the AI part of the code (meaning that they will keep adding more spaghetti to it when they try to fix it)).
Just an example what you can do with SQF:
http://steamcommunity.com/sharedfiles/filedetails/?id=186361994
</offtopic> (especially because OP asked for great games, and Greek Island Vacation Simulator 2013 isn't one of them)