Space Engineers

Space Engineers

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akaNiknok Apr 16, 2015 @ 5:53pm
Games For Programmers/Coders
Does anyone know a game like Space Engineers that involves coding/programming? I am really into programming but I can't seem to find another great game to enhance my skills. Thanks in advance XD
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Showing 1-9 of 9 comments
Redtachi Apr 16, 2015 @ 6:30pm 
The only other game I have that has scripting would be Arma Series, I have Arma II & III. You can create scripts using a unique language called SQF for your missions. They have a whole wiki on the scripting commands involved.
MyProfile Apr 16, 2015 @ 7:10pm 
You can torture yourself with papyrus if you want to mod Skyrim!
Hades Apr 16, 2015 @ 7:21pm 
Yeah Arma 3 has scripting potential... but its not large code chunks.. more about stringing together a bunch of event triggers (side enters area, unit dies)... with some actions (move unit there, change posture).

I think SE has more potential for large code... but still has a way to go (event handlers, global variables, parameter passing to functions, >10k lines, > 1 tick execution etc.).

But the potential is huge
Dr. Smiles Apr 16, 2015 @ 7:41pm 
Minecraft Mod called Computer Craft. Uses LUA as th coding language. People have made whole OS's with this mod.
Kodos Apr 16, 2015 @ 9:07pm 
For Minecraft, I prefer OpenComputers over ComputerCraft. Much more feature-heavy and robust to use. CC is more for learning on.
akaNiknok Apr 17, 2015 @ 3:37pm 
Thanks guys! But...

I already know Arma Series but I only have the Arma 2 Free & Arma 2 OA demo cuz I don't have money. I also script there.

I really have a low-spec computer with 2 GB ram and 1.something ghz or whatever (You get my point) so I can't play Skyrim.

I am not really into Minecraft cuz... idk lol but i'll check it out.
kaiyl_kariashi Apr 18, 2015 @ 4:13pm 
Try Neverwinter Nights then (first one).
drager55891 Apr 18, 2015 @ 4:33pm 
For board games try robo rally or space alert.
Gekkibi Apr 18, 2015 @ 4:42pm 
Originally posted by Storm:
Yeah Arma 3 has scripting potential... but its not large code chunks.. more about stringing together a bunch of event triggers (side enters area, unit dies)... with some actions (move unit there, change posture).

I think SE has more potential for large code... but still has a way to go (event handlers, global variables, parameter passing to functions, >10k lines, > 1 tick execution etc.).

But the potential is huge
<offtopic>

Arma supports event handlers, global variables, parameters passing to functions and way over 10k lines of code, as well as sleeps. All of it, making it more advanced than what we have in Space Engineers.

The code can be in large chunks (but it doesn't have to be, because you can call & spawn functions). I've been involved in multiple modding projects, and the only limitation what you can do is the awful & layered spaghetti engine made by several generations of developers (the engine is older than OFP, and nobody knows how to read the AI part of the code (meaning that they will keep adding more spaghetti to it when they try to fix it)).

Just an example what you can do with SQF:
http://steamcommunity.com/sharedfiles/filedetails/?id=186361994

</offtopic> (especially because OP asked for great games, and Greek Island Vacation Simulator 2013 isn't one of them)
Last edited by Gekkibi; Apr 19, 2015 @ 12:59am
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Date Posted: Apr 16, 2015 @ 5:53pm
Posts: 9