Space Engineers

Space Engineers

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do decoys work
what the title says basicly i have been ask if decoys work any more and i dont seem to get them working so do decoys work
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Showing 1-11 of 11 comments
Iam_a_cow Apr 15, 2015 @ 8:35am 
Originally posted by cornish jackal:
what the title says basicly i have been ask if decoys work any more and i dont seem to get them working so do decoys work
they work in singleplayer idk if they work in multi or dedicated
Originally posted by MinionJoe:
Last I knew, small ship decoys did not work because they did not include computer components and turret AI only targets components that include computer parts.

Other than that, large ship decoys are targeted just like any other component that contains computers. As such, it's best to mount them forward of all the important bits of your ship or as an ejectable, powered unit.
so they have changed the point of having decoys as the originle idea was that they made all gatlings fier at them first but hay thats cool

Youthful Idealism Apr 15, 2015 @ 8:44am 
...i've found that decoys work admirably. There must be something special about them coded into the game, because I've been in several fights where those puppies have saved me : minimal damage to the ship in general, with holes punched all over the unimportant "decoy wings".
Vargali Apr 15, 2015 @ 8:52am 
i have only used large ship decoys myself, and they work admirably, just remember to armor them up too....as for small ship decoys, i have seen a friend use them, and they do seem to work still...best thing is to try for yourself though... a lot of decoys work depends on position to incoming fire vs other ship systems...
ok thanks guys
Daemn Apr 15, 2015 @ 9:47am 
they work great both on small or large SP or MP turret will still go for the first taget in prio list whitch is in range or have a clear fieringarc so if the decoy is on the uther side off a ship they will switch to a nother target that is closer so you realy have to think about wher and how you place them
Originally posted by Daemn:
they work great both on small or large SP or MP turret will still go for the first taget in prio list whitch is in range or have a clear fieringarc so if the decoy is on the uther side off a ship they will switch to a nother target that is closer so you realy have to think about wher and how you place them

yer i kinda gathered that but my point was when i have a ship with decoys at the front and the turrets are targeting the back of my ship at other components rather than the decoyes just made me think but sorry for asking a question and made to sound like i dont know nothing about the game

Daemn Apr 15, 2015 @ 11:10am 
@cornish jackal this isent a silly question i mearly whanted to anser your question and piont to they are not a 100% but they do work.
Originally posted by Daemn:
@cornish jackal this isent a silly question i mearly whanted to anser your question and piont to they are not a 100% but they do work.

then i respect your responce and thanks

Legas Apr 15, 2015 @ 12:15pm 
Last time I used them they worked perfectly, Turrets were forced to destroy all decoys before shooting other things, and the decoys weren't even powered.

I made a (small block) ship which ejected 4 decoys covered in heavy armor (i.e. a decoy + merge block + heavy armor, unpowered after being ejected)

The turrets had to shoot these blocks of heavy armor + decoy before shooting my ship.
Erebus Alpha Apr 15, 2015 @ 12:26pm 
Sometimes, because of the lag incurred with LOTS of turrets, they will not properly target decoys first. Also, turrets do seem to occasionally favor whatever is closest before they realize "Oh, there are decoys to shoot at". I think this might also be a symptom of lag.

Interestingly enough, decoys require no power, and can be switched 'on' even if there is no power source on the ship.

I have had awesome success using small ship decoys to foil turrets. They are a bomber's dream; enemy turrets will never hit anything important before you obliterate them.
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Date Posted: Apr 15, 2015 @ 8:24am
Posts: 11