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Would making a mining station work better instead of a tunnel ship? One where you mined layer by layer and didn't have to fight going at an odd angle. That shouldn't be to hard to make and would give me a reason to learn pistons and such. Maybe get a working car for once.
http://steamcommunity.com/sharedfiles/filedetails/?id=407466498
http://steamcommunity.com/sharedfiles/filedetails/?id=421923939
Have you ever pasted an asteroid into another asteroid and tried to drill through it?
That is what this reminds me of.
I think they have increased the density of the roids and decreased the cutting ability of the drills but left the amount of product removed the same.
Definitely not plowing through at 1.5 m/s anymore. Maybe not at all. Gonna leave it running and come back to it in a bit.
http://steamcommunity.com/sharedfiles/filedetails/?id=421933774
It is a merge of two asteroids, you can tell by the split. I was able to wiggle all the way through that split to the other side and one side of split is stone, other is iron.
This is extremely hard to drill into and through.
That a cone of drills? Seems overkill in the shape and the conveyor system to pipe all that ore. You should only need to have the center out by one block to have the same effect in keeping it in place and not need much tubing at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=421926835
That's my 3 ships so far. You'd think that leaving a gap where it is in the drills would make problems but the spacing is small enough to not be a worry and lets me fly in first person. Little red is my builder ship, 5 welders on one front with 5 grinders on the other front. And that big thing the ship I need to skin.
Blue = helm/crew area. Red = medical bay. Grey = hanger. Yellow/black = cargo/factory/reactor. Tubing = weapon placements. Haven't made up my mind what style to skin it with. And that will pick where the thrusters go but I wanted 2 large thruster on each side with 3 in the back. Likely going to need a fair number of small thrusters as well.
Needless to say. Skinning that monster is going to take more than a few NPC ships.
This smaller drill had no problem working its way through a for certain single asteroid.
What tubing?
Its all drills Mang.
On the left I can see a diamond cone of drills where the only way you can get the ores out of them is to have a ton of conveyors linking them. That kind of build looks to just waste mats. For every ring of drills you'd need a ring of conveyors and that is just a waste of construction componets from making it a diamond shape. Those things are one of the slowest mats to make.
If you made it a square based cone you can reduce the number of conveyors to just 1 per drill ring, dig cleaner tunnels, use less mats to build, less to repair in a crash, and fewer blocks to slow you down so you need less thursters. Also those drills on the sides are an even bigger waste. With a head like that you should never come close to a rock wall as the head is double that of the ships body.
Looks to be a creative build without a care of what went into it.
That is what it is.
Off topic though,
Yeah, OP. There is a huge difference in the way drilling works now and I believe it is partly due to some new asteroids being compounds of two or more asteroids overlaying each other. The smaller obviously single asteroids drill about the same... Maybe a little harder to get through.
Lol, and it is your topic...
PS. My ships don't pull to the side lol.
http://steamcommunity.com/sharedfiles/filedetails/?id=407465919
Also learning how funky pistons are when used for drilling. Can't figure out how to do it without replacing the drills every 30 seconds as you can't add pistons to the back end of a rig to extend the reach. Tried making a swing arm but couldn't get the motor to turn with a line of drills on it.
And, prior to the last 2 official patches, ships were pulling to a side for no reason, especially when backing up. Uploaded a ship for other people to use just to see if it was the ship, they found the same problem I have and that it isn't the ship. Every miner I make, 2 to 9 drills on 3 different maps, has this need for the drills to hit the side after backing out of a tunnel, and with the last 2 patches, the drill pattern is nuts. They say it's the voxels, I say, "sure voxels, and something happened to the drill pattern before the voxel changes of last 2 patches." The patches exacerbate the original issue that wasn't addressed, because it seemed unimportant, "so what if ship you just drilled a tunnel with and never had to change the navigation of drifts to the side when you back out and you sometimes lose a thruster" was the attitude of the so-called community. Not the best situation to be modifying voxels on, as that only makes figuring it out and fixing it that much more difficult.... But hey oh well hahaha