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The quality and quantity of the exploration ships that you can salvage seems to me to be in the hands of the RNG gods.
You bypass the entire mining, refining and assembling process.
However, the viability of salvage will change as the game develops.
Before turrets (that fire autonomously), the ships always had explosion traps. Wich were easy enough figured out and disarmed.
Turrets are a bit harder to get past, but they are still only "bot smart".
The next itteration will propably be ships that flee or have crewmen that defend it (after they AI get to that part).