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I actually never noticed this until now. This is probably to appeal to the progamer croud like in CS 1.6 with bunny hopping.
Seriously tho this is a good idea. It would make the game feel more immersive to walk along your ship's corridors, not sprint/run like some kind of reckless madman who has no fear of cracking his helmet. It also make things a lot easier for people using SE to make machinimas, so that would kill two fighters with one AP round, am I right?
I ssem to remember that very early on, character movement speed was slower but quickly got raised because some people complained that it took ages to walk around the vast blank halls of the pointlessly gigantic grey box ships that were the norm back then.
I would prefer a key toggle for fast/slow walk speed (like in Planet Explorers) to a slow movement button you have to hold down (like Minecraft's sneak mode).
And while we're about it, how about control modes for ships?
Fine control mode, like in Kerbal Space Program. Makes all thrusters fire at only a fraction of normal and restricts gyro force to help highly manouvreable ships to dock safely.
Normal mode, how ships fly now.
Overdrive mode, like character sprinting. Makes all thrusters fire at full. Activated by holding down a key rather than a toggle, to avoid leaving it on accidentally. Makes ships accelerate faster, but means that dampeners cannot stop the ship any faster than the player can accelerate it, and running on overdrive for any notable length of time damages the thrusters.
You can design fine thruster control into your ships by using block groups. My utility ships commonly have a group of thrusters and gyros that I turn off when docking or doing work in tight spaces. Only a couple of small thrusters in each direction and a single low-power gyro remain active for those subtle movements.
Access to the thrusters damping output would be awesome, I agree.
Preferably if I was playing SE it would be me who is drunk, not the character :)
You make a good point about the thrusters, the way they are now is a bit silly. If the thursters gradually made their way up to speed over about a second or so instead of just FULL NOISE!11!! when you tap the keys that would make things feel less clunky and probably fix the issue of finer movment for docking.
BUT! Moar croozas to +1 walky fing please
Might actually be in the pipes , this walk toggle, and already on the whiteboard of our omniscient friends - sorry - "Gods" - at KSH.
I suck much?
If you try it in real life, it's easier to walk faster backwards than slower.
Note: Coming from the World's best backwards runner.
Sure but I pressed caps lock back and forth and it had no effect on my running around so I don't think it works, but maybe mine is bugged too.