Space Engineers

Space Engineers

View Stats:
This topic has been locked
Sausage Mar 23, 2015 @ 10:09pm
Can we haz "walk" toggle?
I'd really like to be able to just walk.

Jogging is great, handy even! And sprinting's just what you need to do sometimes.

But walking along, kinda relaxed, I'd like that a lot.

Be great for roleplaying.

Please?

Anyone else want a walk toggle?
< >
Showing 1-15 of 23 comments
Maxyall Mar 23, 2015 @ 11:57pm 
^ This. Glad im not the only one who likes to walk in game
Nightwing Mar 23, 2015 @ 11:59pm 
Rift has the ability to toggle between walking and running. I just find it strange that walking in reverse is faster than walking forward.
Vanilla Eiscreme Mar 24, 2015 @ 12:25am 
I also want a walk toggle. Just to make me look cooler when those pistons explode behind me.

Originally posted by Nightwing:
Rift has the ability to toggle between walking and running. I just find it strange that walking in reverse is faster than walking forward.

I actually never noticed this until now. This is probably to appeal to the progamer croud like in CS 1.6 with bunny hopping. :beatmeat:
M.B.M Industries (Banned) Mar 24, 2015 @ 4:57am 
I want to haz. Can I pls haz too keen?

Seriously tho this is a good idea. It would make the game feel more immersive to walk along your ship's corridors, not sprint/run like some kind of reckless madman who has no fear of cracking his helmet. It also make things a lot easier for people using SE to make machinimas, so that would kill two fighters with one AP round, am I right?
Last edited by M.B.M Industries; Mar 24, 2015 @ 4:58am
Tarka Mar 24, 2015 @ 5:22am 
Slower movement speed? Yes yes. At the moment its blooming impossible to walk around in a compact ship interior without faceplanting the wall at every corner and bashing into the frame of every other door. Very clunky movement. Makes it feel like my character is drunk or something.

I ssem to remember that very early on, character movement speed was slower but quickly got raised because some people complained that it took ages to walk around the vast blank halls of the pointlessly gigantic grey box ships that were the norm back then.

I would prefer a key toggle for fast/slow walk speed (like in Planet Explorers) to a slow movement button you have to hold down (like Minecraft's sneak mode).

And while we're about it, how about control modes for ships?

Fine control mode, like in Kerbal Space Program. Makes all thrusters fire at only a fraction of normal and restricts gyro force to help highly manouvreable ships to dock safely.

Normal mode, how ships fly now.

Overdrive mode, like character sprinting. Makes all thrusters fire at full. Activated by holding down a key rather than a toggle, to avoid leaving it on accidentally. Makes ships accelerate faster, but means that dampeners cannot stop the ship any faster than the player can accelerate it, and running on overdrive for any notable length of time damages the thrusters.
VanGoghComplex Mar 24, 2015 @ 5:57am 
Originally posted by Valtare Rigin:
Slower movement speed? Yes yes. At the moment its blooming impossible to walk around in a compact ship interior without faceplanting the wall at every corner and bashing into the frame of every other door. Very clunky movement. Makes it feel like my character is drunk or something.

I ssem to remember that very early on, character movement speed was slower but quickly got raised because some people complained that it took ages to walk around the vast blank halls of the pointlessly gigantic grey box ships that were the norm back then.

I would prefer a key toggle for fast/slow walk speed (like in Planet Explorers) to a slow movement button you have to hold down (like Minecraft's sneak mode).

And while we're about it, how about control modes for ships?

Fine control mode, like in Kerbal Space Program. Makes all thrusters fire at only a fraction of normal and restricts gyro force to help highly manouvreable ships to dock safely.

Normal mode, how ships fly now.

Overdrive mode, like character sprinting. Makes all thrusters fire at full. Activated by holding down a key rather than a toggle, to avoid leaving it on accidentally. Makes ships accelerate faster, but means that dampeners cannot stop the ship any faster than the player can accelerate it, and running on overdrive for any notable length of time damages the thrusters.
My character is always a little drunk.

You can design fine thruster control into your ships by using block groups. My utility ships commonly have a group of thrusters and gyros that I turn off when docking or doing work in tight spaces. Only a couple of small thrusters in each direction and a single low-power gyro remain active for those subtle movements.

Access to the thrusters damping output would be awesome, I agree.
Last edited by VanGoghComplex; Mar 24, 2015 @ 5:58am
M.B.M Industries (Banned) Mar 24, 2015 @ 12:56pm 
Originally posted by Valtare Rigin:
Slower movement speed? Yes yes. At the moment its blooming impossible to walk around in a compact ship interior without faceplanting the wall at every corner and bashing into the frame of every other door. Very clunky movement. Makes it feel like my character is drunk or something.

Preferably if I was playing SE it would be me who is drunk, not the character :)

You make a good point about the thrusters, the way they are now is a bit silly. If the thursters gradually made their way up to speed over about a second or so instead of just FULL NOISE!11!! when you tap the keys that would make things feel less clunky and probably fix the issue of finer movment for docking.
Last edited by M.B.M Industries; Mar 24, 2015 @ 12:57pm
xenolego Mar 24, 2015 @ 1:19pm 
+1 yes
Sausage Mar 24, 2015 @ 8:14pm 
Red Squadron! Stay on target! Staaay on target! (Great idea about thrusters doe!)

BUT! Moar croozas to +1 walky fing please

Might actually be in the pipes , this walk toggle, and already on the whiteboard of our omniscient friends - sorry - "Gods" - at KSH.

I suck much?
General Awesome Mar 24, 2015 @ 9:18pm 
Originally posted by Nightwing:
Rift has the ability to toggle between walking and running. I just find it strange that walking in reverse is faster than walking forward.

If you try it in real life, it's easier to walk faster backwards than slower.


Note: Coming from the World's best backwards runner.
Last edited by General Awesome; Mar 24, 2015 @ 9:19pm
McGillicutti Mar 24, 2015 @ 9:42pm 
I just looked at the navigation keys in options and i think caps lock is supposed to toggle us from walk to run but it doesn't seem to be working. Never used before so it might have been put in and not implemented yet too.
Nightwing Mar 25, 2015 @ 4:54pm 
The toggle in Rift is actually the / key on the number pad. If I could rebind the keys, that's what I'd set it to in Space Engineers...
McGillicutti Mar 25, 2015 @ 5:23pm 
Originally posted by Nightwing:
The toggle in Rift is actually the / key on the number pad. If I could rebind the keys, that's what I'd set it to in Space Engineers...

Sure but I pressed caps lock back and forth and it had no effect on my running around so I don't think it works, but maybe mine is bugged too.
Sausage Mar 27, 2015 @ 8:42pm 
The CAPS LOCK toggle doesn't do anything as far as I can tell. Pretty sure it does nothing. Weirdness. Great spot for a walk toggle.
M.B.M Industries (Banned) Mar 27, 2015 @ 10:37pm 
Didn't they just add a walk toggle for ME? Maybe they will also add it to SE in the next update, who knows.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Mar 23, 2015 @ 10:09pm
Posts: 23