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The most stable setups I've seen actually use both: connectors and landing gears in conjunction.
A corollary: never build battleships with hangars.
Temporary? Its been going on for quite a while now. Bug fixing seems to be far down on Keen's list of priorities. I've seen landing gears explode, taking out huge chunks of a ship. It's gotten to the point where I routinely grind the landing gear off ships to keep them safe.
Did both of these with my Feresa-clas Escort Carrier.
Large ship landing gear is more powerful and stable than the fighter's own small gear, so my hangars make use of them.
http://steamcommunity.com/sharedfiles/filedetails/?id=373225579
Even so, as Dennis said, there will still be resistance due to the mere mass of carried ships. But carriers are usually so much larger than the fighters they carry that the landing gear seems to work really well for me.
That is, assuming they're not blowing up as Bobmin reports. Bobmin, I guess one of the frustrating thing about bugs is that they may manifest inconsistently with different people and conditions. I guess that's why I haven't seen the problem. I'm usually playing solo - don't know if they has anything to do with it. In any case, I agree I'd like to see more bug-fixing too.
That's why I connect small ships with large ship landing gear: higher durability to ensure secure fits even during combat maneuvers.
Glad you like it! It still needs to have some basic script-writing done, but I suck at that...
What piston bug? I've tested the ship thoroughly (including flying to make sure the small ships were properly secure), albeit not on any servers, and had no problems. Unless a new piston issue arose with a recent patch that I hadn't heard about.
I suspect that because those doors are actually two separate pieces, and their weight is split between the two pistons, it's not too much stress on any of them. However the carrier doesn't accelerate very fast. If it did, the force very well could destroy those pistons. I've not tested it.
http://steamcommunity.com/sharedfiles/filedetails/?id=394379607
http://steamcommunity.com/sharedfiles/filedetails/?id=394379560
http://steamcommunity.com/sharedfiles/filedetails/?id=394379441
sorry if all the black hinders seeing it clearly but you should get the idea behind it. in retrospect i think i will be reworking it a little to utilize connectors instead of landing gear as it would be easier to line up the ship for docking.
Connectors are fine for stationary or slow moving stuff. Others have mentioned things about power, and about thrusters and gyros.
Regarding power consumption - You can switch off the fighter's power source after docking. The fighter will remain docked because it is drawing power through the connector. (you of course won't be able to use the "Y" key because that will control all the reactors & batteries on all the connected ships. Instead try grouping your power sources and binding them to the toolbar.)
(As an addendum to this, you should make sure that no docked ships share names for their groups. Because of the way the game handles groups of items it will actually merge two groups with the same name if it finds them connected to the same ship.)
The thrusters and gyros on the fighter can be handled in the same way as the power source(s). (I believe Fizzgig already covered this well enough.) Just remember if you have multiple docked craft to differentiate the names for their control groups.
For ships that are going to move at a fair speed, I still use connectors, but I make sure that there is landing gear locked in place as well. Connectors are reasonably strong, but Landing gear is much stronger.
I also ran head first into the "heavy ship" issue during a recent build: The small ship I was building was just over 300,000kg and the landing gear were pretty much exploding on contact with the deck.
I did find a fix for the issue, but unfortunately it's not carrier-safe.
Basically you mount the landing gear on either pistons or rotors. They don't need to be set up to move.
When you attach the landing gear in this way it allows the gear to have a small degree of movement relative to the ship it's on. This gives the ship a strangely "bouncy" feel when you land it, but does allow you to land much heavier ships without breaking the landing gear.
As mentioned above though, it is unfortunately not going to work on a carrier. That much mass on pistons will spazz out as soon as the ship it's parked on even thinks about moving.