Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I found it so annoyying that I built 4 new miners I thought it was my designs. Ill get in to the settings and turn it off thank you.
It was awesome. <_<
But the wobble I had now changed makes you sick after a bit lol
Now after all that Ive too many miners ha ha
http://steamcommunity.com/sharedfiles/filedetails/?id=330470643
Pack as much thrust into the thing as you can as well. The more side thrusters, the better. Two large on each side would probably be overkill for most ships, but by the time you'd need that much thrust you'd probably have enough mass in the drills and conveyor system alone to keep it steady.
Placing your center drill along the center of mass (info tab in the terminal) should help as well, though as your ship (for maximum efficiency) should be semetrical, it probably won't be a problem anyways.
Or you could just turn it off in the options like the other dude/dudette said. Which is the easiest way, but is, in my opinion, less fun.
Also, putting 14 large thrusters behind your ship and trying to force your way through at maximum thrust will just make things worse. Even the largest drills only remove material at about 2 m/s. While the drills are removing material you are just ramming your ship against a wall. You will only go forward when the drills remove the material that's holding you up. Even the largest drill ships only need one or two small thrusters to move 2 m/s.
Or you could just turn drill shake off ;)
The secret is counteralignment. If you look at the model of the drills, you'd see that they throw to one side according to the individual blocks, rather than the whole grid. By taking advantage of this tendency, you can align the drills in such a way that the motions cancel eachother out. That is what I call counteralignment.
Aligning the drills in the same direction, which I call parallel alignment, will only amplify the motions that are made. This is the trap that most people fall into - they almost always use parallel alignment.
Here's a screenshot of the above mentioned ship ship: http://steamcommunity.com/sharedfiles/filedetails/?id=346383108
If you guys request it, I'd be more than willing to upload the ship as a blueprint.
Back to the drawing board for me!!!