Space Engineers

Space Engineers

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Kirsty Feb 16, 2015 @ 5:50pm
wobbling miners
why no matter what design I use every miner I build wobbles when turning on the drills and I have never seen any one else with this issue.

I build basic little ones to large heavy ones
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Showing 1-11 of 11 comments
Fervid Dragon Feb 16, 2015 @ 6:24pm 
They just added an option to the world that enables/disables wobbling on drills and other tools. Just open your world's settings and there should be a toggleable button under Advanced.
Kirsty Feb 16, 2015 @ 6:26pm 
Oh right I never knew that, well thanks.

I found it so annoyying that I built 4 new miners I thought it was my designs. Ill get in to the settings and turn it off thank you.
VanGoghComplex Feb 16, 2015 @ 6:29pm 
They used to all wobble like that regardless, and all you could do was add as much weight to your ship as you could.

It was awesome. <_<
Kirsty Feb 16, 2015 @ 6:32pm 
Yes since the drills seem to turn in the same direction I would have thought the whole ship would try and roll
But the wobble I had now changed makes you sick after a bit lol

Now after all that Ive too many miners ha ha
Arcamean Feb 16, 2015 @ 6:57pm 
Try my AMS ship, very little wobble, steady lines and unless you purposly smack it against an astriod rather durable.
http://steamcommunity.com/sharedfiles/filedetails/?id=330470643
Last edited by Arcamean; Feb 16, 2015 @ 6:58pm
Tripping Pug Feb 16, 2015 @ 7:18pm 
For a miner, mass is your best friend. I build all my small ship miners out of heavy armor. Large ships will probably be fine with light armor, as long as you have enough mass in containers and gyros and stuff.

Pack as much thrust into the thing as you can as well. The more side thrusters, the better. Two large on each side would probably be overkill for most ships, but by the time you'd need that much thrust you'd probably have enough mass in the drills and conveyor system alone to keep it steady.

Placing your center drill along the center of mass (info tab in the terminal) should help as well, though as your ship (for maximum efficiency) should be semetrical, it probably won't be a problem anyways.

Or you could just turn it off in the options like the other dude/dudette said. Which is the easiest way, but is, in my opinion, less fun.
Stardriver907 Feb 16, 2015 @ 7:59pm 
Your design also has quite a bit to do with it. Having all your drills in a flat plane invites wobble. That problem gets solved if your drills are offset so that your wall of drills becomes a cone of drills. Once the lead drill gets in your whold ship will settle down and just move forward.

Also, putting 14 large thrusters behind your ship and trying to force your way through at maximum thrust will just make things worse. Even the largest drills only remove material at about 2 m/s. While the drills are removing material you are just ramming your ship against a wall. You will only go forward when the drills remove the material that's holding you up. Even the largest drill ships only need one or two small thrusters to move 2 m/s.



Or you could just turn drill shake off ;)
dga8705 Feb 16, 2015 @ 9:57pm 
Personally, the biggest thing I noticed to deal with the shaking was gyros. I could take a design that wobbled like crazy, add 4-5 more gyros(more depending on the size of the ship) and it would stop wobbling completely. I took the same designs and added tons of heavy armor to almost no effect. That and having enough thrusters in each direction, oh and make sure your inertial dampeners are on or you will never go in a straight line with the drills on.
Nightwing Feb 16, 2015 @ 10:12pm 
In my survival world, I built a small driller that is extremely stable. It has 17 gyroscopes, and 9 thrusters in every direction except up and backward, which have 8 and 4 respectively. The whole thing is somewhere in the 30,000KG weight range, yet it doesn't even twitch to one side, even with motion on, and dampeners off.

The secret is counteralignment. If you look at the model of the drills, you'd see that they throw to one side according to the individual blocks, rather than the whole grid. By taking advantage of this tendency, you can align the drills in such a way that the motions cancel eachother out. That is what I call counteralignment.

Aligning the drills in the same direction, which I call parallel alignment, will only amplify the motions that are made. This is the trap that most people fall into - they almost always use parallel alignment.

Here's a screenshot of the above mentioned ship ship: http://steamcommunity.com/sharedfiles/filedetails/?id=346383108

If you guys request it, I'd be more than willing to upload the ship as a blueprint.
Kirsty Feb 16, 2015 @ 11:10pm 
I think my problem is then gyros as typically I only used 2 of them, this is a learning process I guess, though my miners have only one drill a cockpit and thrusters so I thought that would do!

Back to the drawing board for me!!!
Nightwing Feb 17, 2015 @ 1:10am 
Don't worry about messing up. Watching the failures is half the fun in this game.
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Date Posted: Feb 16, 2015 @ 5:50pm
Posts: 11