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yeah lol
I plan on using the blisters for gyros and batteries.
They're points of connection. If they're destroyed, the entire armor section could be removed. Then it switches from being armor to a battering ram surrounding your ship.
I am still suspicious that the empty space is actually helpful as volumetric explosions are supposed to mean damage is not transferred to blocks underneath without the top block first being destroyed.
dunno if it's working as it should then.
I have a "Test range" world
I had 2x 20x20 blocks of heavy armour.
The same warhead every time pierced 4 layers of solid.
But on gap armour it stopped on the 2nd gap - so did not touch the 3rd layer of actual armour
So they both went the same distance inside the armour. But in the gap armour that resulted in half the number of blocks destroyed - and a slightly smaller hole.
I did more than 100 such tests with a basic kinetic missile no defences and got the same results. Don't know how - but the gap = less blocks destroyed.
Artifical mass accelerated to 100m's with heavy armour kinetic front "punch" Standard stuff, no warhead, had battery and merge block launcher at the rear, oh and a timer to turn the mass "off"
Tested from multiple distances up to 3km too.
There were more remains of the missile vs the gap armour too. I think what was happening was that the armour slows it down enough that it didn't pierce the 3rd layer (or do any obvious damage) of gap armour, and that in both cases it "stopped" at the same point into the armour (row 4) due to lack of velocity.