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* Seriously, please store user files somewhere in the user folder. That's what the user folder is for. We'd all be better off if Windows didn't primarily cater to idiot developers who think that every app is run with root privileges - that was fine a decade ago when Windows didn't have multi-user support but games like KSP still do it today (their justification is "cross platform compatibility", which is ironic because Windows will try to fudge things to make it look like users are able to write to these folders whilst Linux will just deny access outright if you tried writing save files to /usr/bin)
Building a ship is more complex so and when you are done, its more rewarding i thing.
My former Survival games also used 10x inventory size, but really, try for the normal size :)
They are storing the files in the user folder, %appdata% is an environment variable that represents C:\Users\{username}\AppData\Roaming
I don't know how you can stand to play with 1x inventory size, I found that to be frustratingly small. I prefer 3x, although my character's inventory size does not matter very much once I have made a welding ship.
Well, I enjoy 1x myself, as well. It's obviously tedious at first, but it gives me a purpose to design something with utility.
For instance, I pirate. Building a giant wall of grinders just isn't economical in survival, but I still need a way to disassemble the ships I capture in a reasonable amount of time. As a result, I need to build a ship that meets a list of requirements: enough storage space to hold lots of stuff, a big enough grinder array to take appreciable bites of ships I'm scrapping, and enough maneuverability to not be a frustrating chore to use.
Necessity is the mother of invention. So, in a sandbox game that is all about creating solutions to things, I prefer my worlds to have plenty of problems.