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Play in an infinite low-density world.
Turn down the draw distance on asteroids.
Avoid spotlights.
Turn off refineries and such that you aren't using, they take CPU cycles.
Lower your resolution.
Limit max floating objects to something low but reasonable; ie 32-64.
I've read about, but never tried, running the 32-bit game executable rather than the 64-bit. It seems to help some people.
Good luck and please tell us what works for you!
So that's pistons and rotors, set them up with timers instead that will start them, wait the time you need to do the action, then turn them off
Other than that - performance should improve come beta, but playing on a laptop that isn't a "gaming laptop" is always going to be a dicey business.
I ran it in 32 bit, I turned off almost everything, now there are only 7 asteroids in my game but I get like 40 FPS. There is still a mouse lag though. Anyways, thank you all for helping. I hope people having trouble will read this.