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I draw the ships before that layer by layer either in excel or on any paper with a grid. This way a have a true blueprint block by block for me to build my ship.
And i always start building them as stations to prevend floating,
Most of my warships are built around Titan Thrusters, which set up the basic lines of the citadel pretty easily.
I prefer to build from the back/bottom forward/up. Once I get the main thrusters in I have an idea of how tall and wide (or deep and wide for vertical ships) the ship should be, then I can fit things roughly within that adjusting it in the third dimension as I need to!
Haven't built any huge ships recently... The last one I built was only about twice as big as the little yellow ship in each dimension. I did follow from the pattern of building from the back end forward though. I wanted a slope to the sides and a 6 sided basic shape to the ship and I knew I wanted to use large engines and I didn't want to rely on uranium and I fancied a slightly asymmetrical form ;)
So I got the tail end down.
http://steamcommunity.com/sharedfiles/filedetails/?id=390667718
That determined scale, and then the basic concept of the ship took over. I armoured over the thrusters, then went to the power issue, putting in a pair of small reactors. I decided to have an engineering section in the back which included the refinery, arc furnace and 2 assemblers, gravity generator (hidden under the floor). I also fitted in the programmable blocks. because of the slipped sides I had room for 2 access passages down the sides as well, one of those became an airlock and I added all my cargo storage there on the back of the assembler/arc furnace line which filled out the same space as the refinery on the other side perfectly. from there I added an elevated area overlooking engineering with a stair for access. that area got divided into 2, parts one becoming the medical bay while the other was the hallway connecting medical, engineering and the bridge.
It all just fell into place perfectly. I added armour and shaping the ship up as I saw fit, adapted the design where I needed to and stuck with the original concept without being rigidly attached to anything I had already laid out.
I'm happy with how things turned out. Especially the lack of symmetry just to annoy people that cant live without it. That's the ships best feature! ;)
Well, it's not necessarily built to fight anyone - It has multiple functions, it's not designed for combat. It just have the option to, if required.
I'm nothing if not verbose ;)
Goodness only knows what revision is on the workshop now XD