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Using a much smaller amount of solar panels and an array of batteries set to cycle through charge/discharge states using timers/programming, you can achieve output on par with reactors by only charging one battery at a time. As long as you have enough solars to charge one battery at an appreciable rate while meeting the idle power requirements for your installation, you'll be set! Fuelless power source with high output!
http://steamcommunity.com/sharedfiles/filedetails/?id=405758684
Can I say now "You call this a solar panel? THIS is a solar panel!" ?
http://steamcommunity.com/sharedfiles/filedetails/?id=405788359
With my mid-tier (i5 with 2,5 GHz per core) CPU still having a sim speed of 1 I guess DaLaggas ships are not stable (always trying to correct themselves), causing his lag.
It's really mean that all they need is a simple frame and all that time I thought I'm limited to 6 units per tower.
It baffles my mind when someone knows enough about solar to know the panels are realistic, but still calls them useless. This is because I figure if you know that much, you also know that they are almost never used as a direct power source in real life either: they are always used in conjunction with batteries.
I know that rock breaks glass.
I know the asteroid storms come from the Sun.
I know that solar panels do squat without solar energy.
I know solar panels do squat compared to reactors.
I know reactors work just as well on the dark side of the roid as the light side.
What did I miss?
Batteries?
Yeah, I can charge those with reactors also and they still provide back up power.
lol.
There is a reason why they are never used as a direct power source in real life.
Its because they suck.
Solar will never be an alternative to anything more than nothing.
You had it right when you called it a means to keeping a bank of batteries charged for an Emergency Backup and that is exactly all that they are good for and only then if you disable certain game mechanics so that they survive.
The developers have Solar Power nailed to a tee. Very fun and cool to play with but not so dependable or efficient as to be relied upon heavily.
If you say so. Meanwhile, my majestic Manta capital ship will continue floating majestically past all those uranium deposits while it soaks up rays like a Cancun tourist. ;)
Sure it will,
as long as you keep those meteor storms disabled.
Well, seeing as how it takes 833 solar panels to generate as much power as a single large reactor, I actually would consider 600'ish to be fairly light use. As for the batteries, I don't quite understand what you're saying. If you don't have enough solar panels to handle your base output, then I don't see how batteries will help. At best, batteries are only useful if you produce more power than you need and store it for when your energy needs spike. But like I said in the other thread, I've got 120+ refineries constantly processing ore so I need about 80mw just to power the base. As such, I don't think batteries are going to help me.
And I think we have a winner! Here's a screenshot of my solar array (648 panels in total across 3 solar ships that I chained together with connectors) while in a cockpit.
http://cloud-4.steamusercontent.com/ugc/32987878442121606/9A2592D60F2D5BAB3A4F4B0217F8996AD973354C/
And here's a shot taken seconds later where the only difference is the fact that I've left the cockpit and am floating in open space. In neither shot am I moving.
http://cloud-4.steamusercontent.com/ugc/32987878442122235/03D9B9BD8ED5C70EA3B2AEE35B3BE13D56142902/
Notice how my game speed takes a noticeable hit just from being outside of a cockpit? I pointed this out in the other thread on game speed and it's very odd indeed and happens no matter where I am. That being said, even with all my refineries off, my game speed is sitting at around 75-80%. But now, if I use merge blocks to connect the ships to one another and to the station, here's the result.
http://cloud-4.steamusercontent.com/ugc/32987878442122741/AE9E3B3577046FB00B19A32E6114E15BE809BB41/
As you can see, my game speed is now once again perfect and all I did was merge the solar ships to the station. So it would seem you were correct maninredagain. Solar panels appear to cause a massive CPU hit if they're on a ship but connected to a station the impact is far more minimal.
I also experienced the lag while not in a cockpit, but only after I mined some ore very messy and left the other chunks of it flying around. In that case saving, then reloading helps me since it seems to stop those chunks of ore in the place where they were saved. Or maybe it removes the more than the set limit ones, I don't know exactly.
You need components for 100 panels to build it but it gives you the power of those panels all in one panel (or maybe it needs like a component that needs tons of materials and/or the panel yields like 80 or 90 basic panels... You still get the benefit of it being a single panel)