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This can be varied i.e. into building a T-shaped tower with a set of panels pointing "left" and one pointing "right" and probably in other ways I haven't thought of yet.
I would have added a screenshot, but I actually don't know how to add it.
Which for me makes sense since rotors aren't holding the increasing amounts of mass by magic or wishful thinking.
And now let's see if I just learned how to add a screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=402394755
Edit: Yay, I did.
Another idea I had when thinking about it was maybe build a large ship consisting of just a few armor blocks, the minimum thrusters/gyro for movement, a connector on two rotors which you can attach to another connector on your station and as many solar panels in a big field as you like (maybe some batteries on the ship as well). This should get you the power you need.
The thought on that is to move the ship to the right angle and connect it to the station which will share power.
If it weren't a very annoying bug, the wiggling looks pretty funny
It also occurs to me that since solar panels do not need to move once built, you could set them up to be supported like so:
ARPSS
A___SS
A___SS
ARPSS
Wherein A represents armor, R represents a rotor body, P represents a rotor part, and S represents your solar array. Install the first rotor and rotate the panel to the desired rotation, then install the second rotor and part and attach them, locking those panels in place. This will be incredibly secure and strong.
You could theoretically use the same approach to adjust the panel's yaw.
Also, when charging batteries they seem to implement their full drain on the solar panels/reactors at all times. This causes a lot of issues though. For example, I've got a ship that eats up around 4mw of power while idle and half a dozen refineries going. So I put 60 solar panels on the thing which provides me with 7.2mw of power. No problem, right? Well, at max with most of the thrusters going my ship draws about 70mw of power. So because I want to do away with reactors entirely and not waste Uranium, I threw on 20 batteries which can output a total of 80mw.
All good so far, right? Well, here's the problem. When I go to charge the batteries while idle, rather than just using my spare 3.2mw it tries to charge all of them at 100% simultaneously which means that my power usage soars to ~84mw (batteries + other idle ship functions + 6 refineries). What this means is that other ship components function poorly or not at all and my refineries don't get enough power.
In short, is there a way to just have my batteries charge from excess power instead of having them suck my ship dry? This would seem to make logical sense and is actually exactly how they work in Factorio (another early access game that you should all play if you haven't). In fact, in Factorio they're fully automated and work exactly as they should - charging only with excess power and supplying power only when it's absolutely needed and there's no need to toggle settings or mess with options because they simply function as they should.
Edit to add: Or just subscribe to this workshop script
Unfortunately, as I pointed out in another thread, using a low of solar panels completely destroys your game speed. It seems that they're quite CPU intensive and once you get hundreds of them your game will slow down to a crawl. I used 3 solar ships with over 200 panels each to power my main factory (still was only able to output ~80mw of power which is less than a single large reactor) and my game speed dropped into the 50-60% range on a high end CPU. So it seems like solar panels have to be used relatively sparringly which is a bit of a problem because their low power output means that you need tons of them to do much good.