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On the RP side, I'd say to just imagine that 1) it would take too long to charge up solar from spotlights and 2) the spotlights are specifically configured to only emit visible light and therefore don't charge panels.
From a code perspective, those damned spotlights already do enough damage to FPS and simspeed and I don't want ray casting calculations for photons to be added to my cpu/gpu to try and figure out if a spotlight is powering a solar panel :-D
Hahhahaha! Yeaaaah.... that's true.
Just like in what happened above. Something is damaged or just not quite facing the right way. Flash some lights at it so you can get it to turn.
Or imagine salvaging a ship that's dead in space. No power, so conveyor system is offline, the reactor is inaccessible, and the solar panel is facing away from the sun. Flash your high beams at it, throw some U in the reactor and now you've got it working again!
That's my favorite factor of any game ^_^
The main reason to go away from the lightbulb was that it produced 95% waste heat & IR for the 5% of visible light.
The reason LED are that energy effective and durable are that they do not produce EM-radiation in a spectrum we don't need. They do not waste energy on unwanted spectra.
We can asume they continue to use LED, or something as spectrum specfic as LED in SE.
Trying to power a Solar Panel with a LED is like trying to move a ship by pushing it with your astronaut in a Vac suit.
Also, actually having to include Light sources in the energy production would be several levels more complex.
Even just that one shadow cast by that static light source eats quite a few computing resources.
Which works great so long as you're not hosting >.<
Seriously though, if you build a spacecraft that can *only* be powered by solar panels (i.e. no reactor, no way to charge it from the power grid, no way to attach batteries - which btw doesn't depend on power; you can just add a merge block to the dead craft, charge a battery on your main ship, attach a merge block to the battery and attach that to the dead craft) then *you* failed at engineering.
Question, how would one merge the battery to the ship if there's nothing powering the merge block? 0.-
Also, was kinda disappointed when I found out I couldn't do this either. I mean hell, calculators have solar panels that work with indoor lighting
As to the concept of solar panels working in the infra-red... please, even Nasa doesn't deploy such limited solar panels, if anything they would be broad spectrum panels capable of absorbing light in a wide range, not a narrow one. While I didn't expect the solar panels to be capable of powering the entire relay from the spotlights, it was only logical to assume they were photovoltaic cells that would generate something.
The fact that light from 11 large spotlights failed to generate a single watt of power just highlighted the fact that these are not photovoltaic cells, and only sunlight makes them work. Mind you, here on earth, today, photovoltaic cells and solar cells are interchangeable words for the same thing. A device that converts light from ANY source to electricity. Apparently in 2077 they decided that only light from the sun will do.
It was an annoying lesson to learn and I suppose I could have ground down the cells and replaced them. In retrospect I suppose I should have, but then I wouldn't have discovered that solar panels aren't real either.